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Dragon Solitary, Large, Stealthy, Magical, Devious, Intelligent, Hoarder Claws (b[2d10+4] damage 3 piercing) 24 HP 5 armor Forceful Special Qualities: flying All dragons are selfish and egocentric. Some are just nicer than others... Instinct: to feel superior
- Play with them
- offer a deal or quest
- use magic appropriate to it's color
- breath a terrible weapon
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Magical Ogre Solitary, Large, Magical, Intelligent, Hoarder Stone club (d10+4 damage) 20 HP 1 armor Forceful, Reach An ogre, blessed with inborn magic. Still pretty nasty, though. Instinct: to turn people to soup
- Smash something to bits
- cast sleep, magic missile, darkness, or flight
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Geomancer Solitary, Magical, Intelligent, Hoarder Flying Stones (d8 damage) 20 HP 4 armor Close, Near, Far A mage who draws power from earthen spirits. In battle, he's coated in a layer of stone that flows like water. Instinct: to honor the earth and the spirits
- conjure and control earth and stone
- Offer a blessing of the earth
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Giant Lizard Solitary, Large, Stealthy Bite (d10+2 damage) 20 HP 2 armor Forceful A massive lizard who likes to swallow people whole. It's stomach has 6 hit points, 1-armor, and does 1d4 points of acid damage. Instinct: to eat and sleep
- Swallow someone whole
- Blend into the environment
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Trader Group, Stealthy, Intelligent, Hoarder Hidden daggers (w[2d6] damage) 6 HP 0 armor Close, Near A trader or explorer from up north, hoping to get rich. Might be accompanied by some hirelings or muscle (40% chance of 1d3; 20% chance of 2d4). Instinct: to bring back riches
- Offer a deal or a job
- Make promises
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Nomad Group, Stealthy, Intelligent, Cautious, Hoarder Long thin spears (d8 damage 1 piercing) 6 HP 4 armor Close, Reach, Near A nomad, accustomed to both the deserts and jungles of the south. Surprisingly nimble. Instinct: to make a profit
- Offer stories or goods of a distant land
- Offer a one-sided bargain