• Codex
  • Browse
  • Create
  • Login
Previous
Next
  • Dragon Solitary, Large, Stealthy, Magical, Devious, Intelligent, Hoarder
    Claws (b[2d10+4] damage 3 piercing) 24 HP 5 armor
    Forceful
    Special Qualities: flying

    All dragons are selfish and egocentric. Some are just nicer than others... Instinct: to feel superior

    • Play with them
    • offer a deal or quest
    • use magic appropriate to it's color
    • breath a terrible weapon
    Tweet
  • Magical Ogre Solitary, Large, Magical, Intelligent, Hoarder
    Stone club (d10+4 damage) 20 HP 1 armor
    Forceful, Reach

    An ogre, blessed with inborn magic. Still pretty nasty, though. Instinct: to turn people to soup

    • Smash something to bits
    • cast sleep, magic missile, darkness, or flight
    Tweet
  • Ogre Solitary, Large, Intelligent, Hoarder
    stone club (d10+4 damage) 20 HP 1 armor
    Forceful, Reach

    A massive hulk of a man-thing. Instinct: to turn people to soup

    • Smash something to pieces
    Tweet
  • Goats Group, Small
    horns (w[2d8] damage) 6 HP 1 armor
    Close

    A wild goat. Liable to run away. Instinct: to eat things

    • Ram
    Tweet
  • Geomancer Solitary, Magical, Intelligent, Hoarder
    Flying Stones (d8 damage) 20 HP 4 armor
    Close, Near, Far

    A mage who draws power from earthen spirits. In battle, he's coated in a layer of stone that flows like water. Instinct: to honor the earth and the spirits

    • conjure and control earth and stone
    • Offer a blessing of the earth
    Tweet
  • Wyvern Group, Large
    Claws (d8+2 damage) 10 HP 3 armor
    Forceful
    Special Qualities: flying

    A bloated, dumb, wicked relative of the dragon. Instinct: to feast on living things

    • Snatch in it's talons
    Tweet
  • Giant Lizard Solitary, Large, Stealthy
    Bite (d10+2 damage) 20 HP 2 armor
    Forceful

    A massive lizard who likes to swallow people whole. It's stomach has 6 hit points, 1-armor, and does 1d4 points of acid damage. Instinct: to eat and sleep

    • Swallow someone whole
    • Blend into the environment
    Tweet
  • Camel Group, Large
    Hooves (w[2d8+2] damage) 14 HP 1 armor

    A wild camel, grumpy but slow to attack unless provoked Instinct: to go on it's way

    • Spit on someone
    Tweet
  • Trader Group, Stealthy, Intelligent, Hoarder
    Hidden daggers (w[2d6] damage) 6 HP 0 armor
    Close, Near

    A trader or explorer from up north, hoping to get rich. Might be accompanied by some hirelings or muscle (40% chance of 1d3; 20% chance of 2d4). Instinct: to bring back riches

    • Offer a deal or a job
    • Make promises
    Tweet
  • Nomad Group, Stealthy, Intelligent, Cautious, Hoarder
    Long thin spears (d8 damage 1 piercing) 6 HP 4 armor
    Close, Reach, Near

    A nomad, accustomed to both the deserts and jungles of the south. Surprisingly nimble. Instinct: to make a profit

    • Offer stories or goods of a distant land
    • Offer a one-sided bargain
    Tweet
Previous
Next