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Dough Golem Solitary, Large, Planar, Construct, Baked Slam the Dough (d10 damage) 20 HP 1 armor Ignores Armor (Engulf) Special Qualities: Summoned, Gets crispy in the oven Summoned by making a bread dough with cursed flour. Once the dough sits a while.. it rises. Instinct: Inflict chaos and kill
- Throw dough at people
- The dough is rising
- Split the Dough
- Engulf
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Tentaculo de la bestia Horde, Huge Fauces del infierno (d8+7 damage) 11 HP 1 armor Reach, Forceful Special Qualities: Excavar Instinct: Alimentar y proteger al cuerpo
- Deborar
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El Ojo de la Bestia Solitary, Divine, Devious Energia corruptora (b[2d10+2] damage) 16 HP 0 armor Close, Ignores Armor, Far Instinct: destruir el mundo
- Corromper la carne y el alma
- El daño producido por la mirada corruptora debilita y desforma a su victima
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El cuerpo de la bestia Solitary, Huge, Divine, Amorphous aplastar (d12+5 damage) 33 HP 2 armor Reach, Ignores Armor Instinct: portar la cabeza y los tentaculos
- Moverse lenta e inexorablemente
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The Boar What Roots at the Pillars of the World Solitary, Huge, Terrifying Tusks & hooves (d10+7 damage 2 piercing) 28 HP 2 armor Reach, Forceful Special Qualities: Horrific squeals, Hide covered in scars & the weapons of its defeated enemies "Orcs up north worship it as a god. Keep it in a stupor, fed on garbage, captives & barrels of stolen dwarven ale. Until they're threatened. Or need to threaten. Then their shaman blows this twisted horn made from a piece of one of the smaller of its half-dozen tusks, and the thing barrels towards whatever they point it at. If that's you, aim for the eyes, I guess. Or just hope it chews you quickly." Instinct: To over-run & devour
- Trample smaller beings, friend or foe
- Eat, eat, eat
- Destory what he bearer of the Tusk Horn hates
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The forsaken Group, Organized, Intelligent, Terrifying Razor sharp tonge (d8+2 damage) 6 HP 1 armor Close, Forceful, Reach Special Qualities: Wall crawler, Eyeless face, fear of light Instinct: to bring mortals as food to Cho´gath
- Capture mortals
- Prepare ambush
- Stalk in the darkness
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Envy Solitary, Stealthy, Intelligent martial arts (d10 damage 1 piercing) 16 HP 3 armor Close, Ignores Armor This isnt possible. This person in front of you...its...you, or at least a flawless copy, be careful as this could easily fool your friends, his wepons, skills, and voice also perfectly mirror yours. It seems the only thing it cant mimic are your memories, you should use this to prove your identity before the rest of your party runs you through... When envy drops the disguise she appears as a young woman with long brown hair and one hell of a superiority complex, when in her true form she fights using unarmed strikes, rarely using her hands she throws lightning fast kicks, clearly centuries of martial arts training have made her quite a deadly adversary. Instinct: To serve her master
- Change its form
- Can mimic anyone she sees
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Greed Solitary, Devious, Intelligent Claw [1d8+2] damage) 12 HP 1 armor Close Your friend is no longer in control of his actions...Greed is, he'll attack when you least expect and effortlessly take over the mind and body of whoever he sees as the most powerful. Hes significantly weaker when he isnt controlling someone, your only hope is to beat the demon out of your comrade or hope he can overcome the power of greed, once he is gone the victim feels the full effect of the fight and will likely be near death. Instinct: To seek imortality
- possess an enemy
- He can take over the body of anyone living or dead
- When he possesses a player his damage armor and hp are equal to that of the character he controls
- when the character greed controls drops to 1 hp greed will flee his host
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Sloth Solitary, Divine, Devious, Intelligent, Construct, Amorphous Huge axe (b[2d8+4] damage 4 piercing) 100 HP 6 armor Close, Forceful Special Qualities: He seeks imortality and will kill anyone who gets in his way or interferes with his masters plans He was once human but now his soul inhabitants a fine suit of armor. The person he serves saved him by binding his soul to this armor and in return he follows them loyally as a bodyguard. He received the name sloth because he desires to do his duty with minimum effort, he does so by analyzing his opponent, finding their weakness, and exploiting it. There are only 2 ways to destroy him find the remains of his human body and burn them, or damage the armor beyond repair both are easier said than done, unless you burn his remains its likely he'll be back. Instinct: To finish his opponents as fast as possible
- Find your weakness
- For every 20 points of dmg a piece of the armour is broken
- If his remains are destroyed he instantly dies
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Shadow Mass Solitary, Huge, Magical, Divine, Cautious, Planar, Terrifying, Amorphous Teeth + Claws (d12+5 damage 1 piercing) 33 HP 8 armor Reach, Near, Far Special Qualities: It's mass regrows when attacked, Black mass of shadow and plasma with overlapping thick layers of black goo; glowing green spores grow from its body to attract prey; mangled claws and teeth grow from the darkness to attack enemies. As the planes continue to thin, the veil between Schalduur and the Shadow Plane are merging. In the deep, damp subterranean black the shadows are growing stronger. The purest form of shadow is the shadow mass. The mass is a thick, black goo that grows and reshapes itself to infiltrate every crack and sliver it can find. Left alone, the mass will grow to a nearly limitless size until it cannot be destroyed. Killing the mass is difficult as slicing off a tendril simply hurts it temporarily. Due to the depths of darkness in which it resides, light can slow it down but not hurt it. There is only one way to destroy the creature... Instinct: Spread and grow in size and mass
- Swallow & absorb enemies
- The darker it is, the larger it grows