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  • Dough Golem Solitary, Large, Planar, Construct, Baked
    Slam the Dough (d10 damage) 20 HP 1 armor
    Ignores Armor (Engulf)
    Special Qualities: Summoned, Gets crispy in the oven

    Summoned by making a bread dough with cursed flour. Once the dough sits a while.. it rises. Instinct: Inflict chaos and kill

    • Throw dough at people
    • The dough is rising
    • Split the Dough
    • Engulf
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tentaculo de la bestia Horde, Huge
    Fauces del infierno (d8+7 damage) 11 HP 1 armor
    Reach, Forceful
    Special Qualities: Excavar

    Instinct: Alimentar y proteger al cuerpo

    • Deborar
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  • El Ojo de la Bestia Solitary, Divine, Devious
    Energia corruptora (b[2d10+2] damage) 16 HP 0 armor
    Close, Ignores Armor, Far

    Instinct: destruir el mundo

    • Corromper la carne y el alma
    • El daño producido por la mirada corruptora debilita y desforma a su victima
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  • El cuerpo de la bestia Solitary, Huge, Divine, Amorphous
    aplastar (d12+5 damage) 33 HP 2 armor
    Reach, Ignores Armor

    Instinct: portar la cabeza y los tentaculos

    • Moverse lenta e inexorablemente
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  • The Boar What Roots at the Pillars of the World Solitary, Huge, Terrifying
    Tusks & hooves (d10+7 damage 2 piercing) 28 HP 2 armor
    Reach, Forceful
    Special Qualities: Horrific squeals, Hide covered in scars & the weapons of its defeated enemies

    "Orcs up north worship it as a god. Keep it in a stupor, fed on garbage, captives & barrels of stolen dwarven ale. Until they're threatened. Or need to threaten. Then their shaman blows this twisted horn made from a piece of one of the smaller of its half-dozen tusks, and the thing barrels towards whatever they point it at. If that's you, aim for the eyes, I guess. Or just hope it chews you quickly." Instinct: To over-run & devour

    • Trample smaller beings, friend or foe
    • Eat, eat, eat
    • Destory what he bearer of the Tusk Horn hates
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The forsaken Group, Organized, Intelligent, Terrifying
    Razor sharp tonge (d8+2 damage) 6 HP 1 armor
    Close, Forceful, Reach
    Special Qualities: Wall crawler, Eyeless face, fear of light

    Instinct: to bring mortals as food to Cho´gath

    • Capture mortals
    • Prepare ambush
    • Stalk in the darkness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Envy Solitary, Stealthy, Intelligent
    martial arts (d10 damage 1 piercing) 16 HP 3 armor
    Close, Ignores Armor

    This isnt possible. This person in front of you...its...you, or at least a flawless copy, be careful as this could easily fool your friends, his wepons, skills, and voice also perfectly mirror yours. It seems the only thing it cant mimic are your memories, you should use this to prove your identity before the rest of your party runs you through... When envy drops the disguise she appears as a young woman with long brown hair and one hell of a superiority complex, when in her true form she fights using unarmed strikes, rarely using her hands she throws lightning fast kicks, clearly centuries of martial arts training have made her quite a deadly adversary. Instinct: To serve her master

    • Change its form
    • Can mimic anyone she sees
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  • Greed Solitary, Devious, Intelligent
    Claw [1d8+2] damage) 12 HP 1 armor
    Close

    Your friend is no longer in control of his actions...Greed is, he'll attack when you least expect and effortlessly take over the mind and body of whoever he sees as the most powerful. Hes significantly weaker when he isnt controlling someone, your only hope is to beat the demon out of your comrade or hope he can overcome the power of greed, once he is gone the victim feels the full effect of the fight and will likely be near death. Instinct: To seek imortality

    • possess an enemy
    • He can take over the body of anyone living or dead
    • When he possesses a player his damage armor and hp are equal to that of the character he controls
    • when the character greed controls drops to 1 hp greed will flee his host
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sloth Solitary, Divine, Devious, Intelligent, Construct, Amorphous
    Huge axe (b[2d8+4] damage 4 piercing) 100 HP 6 armor
    Close, Forceful
    Special Qualities: He seeks imortality and will kill anyone who gets in his way or interferes with his masters plans

    He was once human but now his soul inhabitants a fine suit of armor. The person he serves saved him by binding his soul to this armor and in return he follows them loyally as a bodyguard. He received the name sloth because he desires to do his duty with minimum effort, he does so by analyzing his opponent, finding their weakness, and exploiting it. There are only 2 ways to destroy him find the remains of his human body and burn them, or damage the armor beyond repair both are easier said than done, unless you burn his remains its likely he'll be back. Instinct: To finish his opponents as fast as possible

    • Find your weakness
    • For every 20 points of dmg a piece of the armour is broken
    • If his remains are destroyed he instantly dies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow Mass Solitary, Huge, Magical, Divine, Cautious, Planar, Terrifying, Amorphous
    Teeth + Claws (d12+5 damage 1 piercing) 33 HP 8 armor
    Reach, Near, Far
    Special Qualities: It's mass regrows when attacked, Black mass of shadow and plasma with overlapping thick layers of black goo; glowing green spores grow from its body to attract prey; mangled claws and teeth grow from the darkness to attack enemies.

    As the planes continue to thin, the veil between Schalduur and the Shadow Plane are merging. In the deep, damp subterranean black the shadows are growing stronger. The purest form of shadow is the shadow mass. The mass is a thick, black goo that grows and reshapes itself to infiltrate every crack and sliver it can find. Left alone, the mass will grow to a nearly limitless size until it cannot be destroyed. Killing the mass is difficult as slicing off a tendril simply hurts it temporarily. Due to the depths of darkness in which it resides, light can slow it down but not hurt it. There is only one way to destroy the creature... Instinct: Spread and grow in size and mass

    • Swallow & absorb enemies
    • The darker it is, the larger it grows
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