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  • Dwarf Champion Solitary, Intelligent, Cautious
    Axe strike. (b[2d10+2] damage 1 piercing) 16 HP 6 armor
    Close, Forceful, Near

    A Dwarf warrior of immense reknown. Instinct: To defend the clan.

    • Attack with axe.
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  • Pestilence Daemon Solitary, Large, Magical, Divine, Planar, Terrifying
    Diseased Demon Sword. (d12+4 damage) 26 HP 4 armor
    Forceful
    Special Qualities: Tentacles of crushing strength., Its vile presence paralyzes the weak-willed with it's visage.

    A bloated, rotting form with tentacles and open sores. This form relies on what corpse was used to manifest it. It carries a hell-forged sword dipped in the essence of the twelve plagues. Instinct: To spread disease.

    • Slash with diseased sword
    • Daemon, ignore wounds due to rotting form.
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  • Night Goat Solitary, Large, Planar
    Slobbery ichor bite (d10 damage) 16 HP 1 armor
    Hand, Ignores Armor

    "You can make my teeth grind You can make my underworld It's a bit done well now It's a big dark hell" - The Melvins, "Night Goat" Born again and again every new moon, the Night Goat haunts and terrorizes slaughterhouses and killing fields. It is rumored that a cult exists; a cult of power and influence. The only way to gain membership is to slaughter the deadly Night Goat! Instinct: To feast upon humanity!

    • Volley Reflection
    • Endless Rebirth
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Avorian Deathworm Group, Large
    Spews Acid (d8 damage 1 piercing) 14 HP 0 armor
    Special Qualities: Instantly burrow

    Instinct: Burrow and make the earth shake

    • Protects its territory
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  • Merfolk Warden Group, Intelligent
    Trident (d8 damage 1 piercing) 6 HP 2 armor
    Close, Reach, Near
    Special Qualities: Aquatic

    Defenders of the deeps, the Merfolk Wardens keep the great underwater cities a secret from interfering landdwellers. Instinct: To defend the Merholms

    • Assault trespassers
    • Alert the Merholms of intruders
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lord Ostarion Solitary, Large, Magical, Intelligent
    Zweihander (b[2d10+2] damage 1 piercing) 24 HP 3 armor
    Forceful, Near

    The king of the undead. No bones about it! Instinct: to seize control

    • Attack with overwhelming force
    • Conjure unholy flame
    • Call on his subjects for aid
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ivory Legionnaire Horde, Organized, Intelligent, Cautious
    Sword and shield (b[2d6] damage) 7 HP 4 armor
    Close

    Ranks of white, bone upon bone, the Ivory Legion descends from the undead lands to conquer in their master's name. No mortal army has faced the Hundred and lived. Instinct: to serve its master.

    • Fight unceasingly.
    • Form up with other Legionnaires
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Death cultist Horde, Intelligent
    Sword Strike. (d6 damage) 3 HP 1 armor
    Close

    Death cultists who follow their lord slavishly. Instinct: To raise their lord to Lichdom.

    • Sword strike
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  • Crazed Cursed Dwarf Solitary, Small, Intelligent, Hoarder, Terrifying
    Pickaxe, biting (d10+4 damage) 20 HP 1 armor
    Close, Forceful
    Special Qualities: It's partially decaying

    Life in the small mining community of Shatterstone was pleasant, until they hit a vein of a strange orangish ore. Quickly, the whole community began to desire the wonderful orange gems, mining it exclusively, with some dwarves mining for weeks until they dropped dead on the spot. After a few months of feverish mining, the vein ran dry. Soon after, the desire to posses all the beautiful gems became overwhelming, with dwarves turning on each other. Some quickly found out that they could go without food or rest if they had enough of the gems with them. Wounds that would normally heal naturally, however, didn't heal. Eventually, there were but a few survivors who had created barriers of traps to ward out others. Mostly, they would spend the whole day staring into the beautiful gems. Until they thought there might be a chance to acquire more of the gems... Instinct: Specific gems that it will gladly kill for

    • Will kill on sight and loot afterwards
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  • Wyverns Horde
    Claws, wings (b[2d6] damage 2 piercing) 3 HP 1 armor
    Close, Near

    It's a wyvern. Instinct: To survive

    • Swoops
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