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Dwarf Champion Solitary, Intelligent, Cautious Axe strike. (b[2d10+2] damage 1 piercing) 16 HP 6 armor Close, Forceful, Near A Dwarf warrior of immense reknown. Instinct: To defend the clan.
- Attack with axe.
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Pestilence Daemon Solitary, Large, Magical, Divine, Planar, Terrifying Diseased Demon Sword. (d12+4 damage) 26 HP 4 armor Forceful Special Qualities: Tentacles of crushing strength., Its vile presence paralyzes the weak-willed with it's visage. A bloated, rotting form with tentacles and open sores. This form relies on what corpse was used to manifest it. It carries a hell-forged sword dipped in the essence of the twelve plagues. Instinct: To spread disease.
- Slash with diseased sword
- Daemon, ignore wounds due to rotting form.
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Night Goat Solitary, Large, Planar Slobbery ichor bite (d10 damage) 16 HP 1 armor Hand, Ignores Armor "You can make my teeth grind You can make my underworld It's a bit done well now It's a big dark hell" - The Melvins, "Night Goat" Born again and again every new moon, the Night Goat haunts and terrorizes slaughterhouses and killing fields. It is rumored that a cult exists; a cult of power and influence. The only way to gain membership is to slaughter the deadly Night Goat! Instinct: To feast upon humanity!
- Volley Reflection
- Endless Rebirth
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Avorian Deathworm Group, Large Spews Acid (d8 damage 1 piercing) 14 HP 0 armor Special Qualities: Instantly burrow Instinct: Burrow and make the earth shake
- Protects its territory
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Merfolk Warden Group, Intelligent Trident (d8 damage 1 piercing) 6 HP 2 armor Close, Reach, Near Special Qualities: Aquatic Defenders of the deeps, the Merfolk Wardens keep the great underwater cities a secret from interfering landdwellers. Instinct: To defend the Merholms
- Assault trespassers
- Alert the Merholms of intruders
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Lord Ostarion Solitary, Large, Magical, Intelligent Zweihander (b[2d10+2] damage 1 piercing) 24 HP 3 armor Forceful, Near The king of the undead. No bones about it! Instinct: to seize control
- Attack with overwhelming force
- Conjure unholy flame
- Call on his subjects for aid
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Ivory Legionnaire Horde, Organized, Intelligent, Cautious Sword and shield (b[2d6] damage) 7 HP 4 armor Close Ranks of white, bone upon bone, the Ivory Legion descends from the undead lands to conquer in their master's name. No mortal army has faced the Hundred and lived. Instinct: to serve its master.
- Fight unceasingly.
- Form up with other Legionnaires
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Death cultist Horde, Intelligent Sword Strike. (d6 damage) 3 HP 1 armor Close Death cultists who follow their lord slavishly. Instinct: To raise their lord to Lichdom.
- Sword strike
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Crazed Cursed Dwarf Solitary, Small, Intelligent, Hoarder, Terrifying Pickaxe, biting (d10+4 damage) 20 HP 1 armor Close, Forceful Special Qualities: It's partially decaying Life in the small mining community of Shatterstone was pleasant, until they hit a vein of a strange orangish ore. Quickly, the whole community began to desire the wonderful orange gems, mining it exclusively, with some dwarves mining for weeks until they dropped dead on the spot. After a few months of feverish mining, the vein ran dry. Soon after, the desire to posses all the beautiful gems became overwhelming, with dwarves turning on each other. Some quickly found out that they could go without food or rest if they had enough of the gems with them. Wounds that would normally heal naturally, however, didn't heal. Eventually, there were but a few survivors who had created barriers of traps to ward out others. Mostly, they would spend the whole day staring into the beautiful gems. Until they thought there might be a chance to acquire more of the gems... Instinct: Specific gems that it will gladly kill for
- Will kill on sight and loot afterwards