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Nemea Solitary, Huge, Magical, Stealthy Claws, teeth, shapeshifting (d12+5 damage 1 piercing) 20 HP 4 armor Reach, Forceful Nemea is a creature that can shapeshift from a woman into a monstrous lion. The creature uses its woman form to lure warriors into its cave and then attacks them while they are in a false sense of safety. Instinct: To feed.
- Deceitful charm
- Shapeshifting
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Lareth the Beautiful Group, Stealthy, Intelligent Staff of Striking (d8 damage) 6 HP 2 armor Close, Near This is Lareth the Beautiful, who hangs out beneath the Moathouse in T1; The Village of Hommlett Instinct: To rebuild the Temple of Elemental Evil
- Cast a defensive spell
- Cast a darkness spell
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Hedge Beast Group, Small, Organized, Construct, Amorphous Thorny claws and iron teeth (2d6+2 damage 1 piercing) 8 HP 3 armor Close Special Qualities: Thorny foliage-flesh and wrought iron bone spurs, Tracks escaped prisoners as if by scent A hound-like beast resembling a decorative hedge maze animal, with wine-dark foliage covered in thorns and sharp pikes of its wrought-iron skeleton sticking out as teeth and claws. Instinct: To trap its prey
- Disable prisoners with tooth and claw
- Summon the pack with a bell-like howl
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Wailer Group, Magical, Terrifying Laser. Eyes. (d6 damage) 4 HP 4 armor Close, Far Special Qualities: Long lonesome wail Weedy humanoid with a blue-face and a shadowy body. Eyes like distant stars, set in sockets ten-times too large. Long lonesome wailing Instinct: To share the song of pain
- Entrance with voice
- Lure away
- Sing out in chorus
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Undead Ghoul Horde, Organized, Terrifying Bite (d6 damage) 5 HP 0 armor Close Special Qualities: Rotten Flesh They have only one goal: to satisfy their hunger. Instinct: Feast on the living
- Bite
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Werewolf Group, Divine, Organized, Intelligent, Terrifying Claws (b[2d8+2] damage 3 piercing) 10 HP 0 armor Close, Forceful, Ignores Armor Special Qualities: Weakness to Wolfsbane and Silver Every villager knows what happens when the full moon rises. The horrible screams of the cursed ring out through the forests, then the howling begins. These viscous beasts stalk the darkness in packs searching for prey. They are as intelligent as they are terrifying, and they don't stop hunting until their hunger is satisfied. Instinct: To hunt
- Maul
- Howl of the Pack
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Malgurak the Monster Solitary, Large, Divine, Intelligent, Hoarder, Terrifying Claw and Fangs (b[1d10+6] damage 2 piercing) 20 HP 2 armor Forceful, Reach, Ignores Armor, Near Malgurak's true form. This hideous beast stands on two legs and has a large, hairy frame. It has two grotesque wings with sharp jagged claws. Its head is a hybrid of man and bat with long fangs that crave blood. It has the ability to fly and can grab enemies from above. Its thick hide protects it from most weapons. Instinct: To destroy all living things
- Rend Flesh
- Grab
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Malgurok Solitary, Stealthy, Magical, Intelligent, Hoarder Fangs (b[1d10+3] damage) 15 HP 2 armor Close, Forceful Special Qualities: Undead, Dual Form Malgurok. His name alone brings fear to those who have heard it. His power as a necromancer was unmatched. He wielded the power of death as a feared weapon and for years plagued the world with his twisted magic. He seemed unstoppable, until he was vanquished by two forgotten heros who put his evil legend to rest. But now he has returned. Commanding the monsters of Darkwood, the newly revived Lord of the Undead has begun a new quest for domination. He is a powerful figure skilled in the forbidden practice of necromancy, but is also a ruthless deceiver. Malgurok's trickery knows no bounds, and he can just as easily trap you as he could crush you. Instinct: Destroy all living kingdoms and spread his curse
- Bite
- Hypnotize
- Drain Life
- Scratch
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Feral Vampire Solitary, Intelligent, Terrifying Fangs (d8 damage) 5 HP 0 armor Close, Forceful Newly converted vampires are the most terrifying. They are unpredictable and possess unparalleled strength. Nothing can stop them from their first taste of blood. However, they are weak and unintelligent, making them easy to vanquish for smart adventurers. Instinct: To feast on mortal blood for the first time.
- Bite
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Rochefort Solitary, Huge, Divine, Devious, Cautious, Construct Metal Claws (d8+5 damage 1 piercing) 15 HP 8 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Made by magic Rochefort is a plated tiger all around. A giant metal cat that can take alot of damage. Must subtract 3 from the players damage. Instinct: To crush
- Bite
- Plated armor