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Key Grip Group, Stealthy, Intelligent, Cautious Mechanical devices that can pin you down or crush you (d8+2 damage) 6 HP 4 armor Close, Reach, Near Special Qualities: They can see in bright lights The Key Grip is in charge of the mechanical and vehicles in the shoot. He is a master of gadgetry Instinct: It wants to impede progress
- Move equipment to set up tactics
- Place an obstacle that might explode