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Editor Solitary, Large, Magical, Intelligent, Hoarder, Terrifying He can make you think you're in the scene. But you aren't. (d10+2 damage 1 piercing) 20 HP 2 armor Reach Special Qualities: The editor looks into your soul and leaves it on the cutting room floor. The editor is ruthless. More concerned with timestaps and scene flow than actual performance. A true monster this one. Instinct: To over edit your performance.
- Can remove you completely from the scene.
- One minute you're there. Next you're not.
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Cinematographer Solitary, Devious, Intelligent It transports you to the perfect spot (d8 damage) 12 HP 1 armor Close, Reach Special Qualities: It can teleport to the perfect place The Cinematographer sees the big picture and if you don't hit your mark, he'll hit it for you. If you get my drift. Instinct: To put you in your place.
- Helps others get in position
- Position is everything. You may think yo'ure in position, but you aren't.
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Assistant Director Solitary, Stealthy, Devious, Intelligent Power of his words forces you to obey (d8 damage) 16 HP 2 armor Close, Reach, Far Special Qualities: Fake death The Assistant director thinks they are in charge. Looking over everyones shoulder micromanaging their projects. Instinct: To control the situation
- To compel you to do as he says
- Just when you think you're safe, they make a move
- It can scatter your thoughts and concentration
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Best Boy Grip Group, Intelligent Using environmental items as melee weapons. (b[2d8+2] damage) 6 HP 1 armor Close, Forceful The Key Grip is strong from lifting heavy equipment all day. This aggression can be channeled into powerful attacks. Instinct: To slow you down or force you to move
- Helps Key Grip to achive goals
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Key Grip Group, Stealthy, Intelligent, Cautious Mechanical devices that can pin you down or crush you (d8+2 damage) 6 HP 4 armor Close, Reach, Near Special Qualities: They can see in bright lights The Key Grip is in charge of the mechanical and vehicles in the shoot. He is a master of gadgetry Instinct: It wants to impede progress
- Move equipment to set up tactics
- Place an obstacle that might explode
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Shadow Fiend Solitary, Magical, Stealthy, Planar, Terrifying Life Drain (d10 damage) 16 HP 4 armor Close, Ignores Armor Special Qualities: This creature travels in shadow and exists as a shadow., Seeing a Shadow Fiend reflects our inner evil. The Shadow Fiend is a creature of the plane of shadow. It's essence is dark evil energy, that which exists outside the light. They can move within shadows without being seen and with concentration, can take possession of a creatures shadow, becoming part of it. This allows it to drain the lifeforce of that creature whose shadow it has become. They reject and recoil from shadowless rooms. Instinct: To drain the life force of those it shadows
- Replace a creatures shadow with itself
- Attack you with your own shadow
- From the Plane of shadow it feeds on our essence via our shadows
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Cobbled Skeleton Group, Construct Boney Limbs (d6 damage) 8 HP 1 armor or 3 armor vs. pierce/slash Close Special Qualities: To bring bodies and bones back to its cobbler The Cobbled Skeleton is like a normal skeleton but it's shape is nonsensical and disturbing. Three legs and 5 arms is common. Multiple heads and ribcages are told of in rumor and whisper. The cobbled skeleton appears as a pile of bones until called upon by its cobbler, when it awakens and forms into a frightful chassis of death, attacking with unrelenting furver. Edged weapons are less effective than crushing blows as the cobbled skeletons have little or nothing that can be cut. Instinct: To obey its cobbler
- Swarm the living
- Break bone with bone
- Reform after dying
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Bone Cobbler Solitary, Large, Hoarder, Terrifying Bone Hammer (d10+2 damage) 20 HP 3 armor Forceful, Close Special Qualities: Freakish Bone Construct, Vulnerable to crushing weapons The Bone Cobbler is a large creature of rotting flesh and bone that seeks to collect bones and shape them into odd creations that it can eventually control. The Bone Cobbler can "wake" its creations and will them to fight for it. These creations are generally weak and unthinking, but can be reawakened even after being "destroyed" by using more bones from other sources. Instinct: Cobble bone creatures for random skeletal parts.
- Summon contorted skeletal warriors.
- Swing and hurl bones as weapons
- Hide itself in heaps of bone