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Monsters by Gamedoctor

  • Editor Solitary, Large, Magical, Intelligent, Hoarder, Terrifying
    He can make you think you're in the scene. But you aren't. (d10+2 damage 1 piercing) 20 HP 2 armor
    Reach
    Special Qualities: The editor looks into your soul and leaves it on the cutting room floor.

    The editor is ruthless. More concerned with timestaps and scene flow than actual performance. A true monster this one. Instinct: To over edit your performance.

    • Can remove you completely from the scene.
    • One minute you're there. Next you're not.
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  • Cinematographer Solitary, Devious, Intelligent
    It transports you to the perfect spot (d8 damage) 12 HP 1 armor
    Close, Reach
    Special Qualities: It can teleport to the perfect place

    The Cinematographer sees the big picture and if you don't hit your mark, he'll hit it for you. If you get my drift. Instinct: To put you in your place.

    • Helps others get in position
    • Position is everything. You may think yo'ure in position, but you aren't.
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  • Assistant Director Solitary, Stealthy, Devious, Intelligent
    Power of his words forces you to obey (d8 damage) 16 HP 2 armor
    Close, Reach, Far
    Special Qualities: Fake death

    The Assistant director thinks they are in charge. Looking over everyones shoulder micromanaging their projects. Instinct: To control the situation

    • To compel you to do as he says
    • Just when you think you're safe, they make a move
    • It can scatter your thoughts and concentration
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  • Best Boy Grip Group, Intelligent
    Using environmental items as melee weapons. (b[2d8+2] damage) 6 HP 1 armor
    Close, Forceful

    The Key Grip is strong from lifting heavy equipment all day. This aggression can be channeled into powerful attacks. Instinct: To slow you down or force you to move

    • Helps Key Grip to achive goals
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  • Key Grip Group, Stealthy, Intelligent, Cautious
    Mechanical devices that can pin you down or crush you (d8+2 damage) 6 HP 4 armor
    Close, Reach, Near
    Special Qualities: They can see in bright lights

    The Key Grip is in charge of the mechanical and vehicles in the shoot. He is a master of gadgetry Instinct: It wants to impede progress

    • Move equipment to set up tactics
    • Place an obstacle that might explode
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  • Gaffer Group, Devious, Intelligent
    Radiant Strike (d6 damage 1 piercing) 6 HP 1 armor
    Close, Reach, Far

    The Gaffer rigs lighting and magical electricity to help record the action in the magical scrying device. Instinct: To Light you up and blind you

    • Runs Electrical and Lighting
    • It blinds you
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  • Shadow Fiend Solitary, Magical, Stealthy, Planar, Terrifying
    Life Drain (d10 damage) 16 HP 4 armor
    Close, Ignores Armor
    Special Qualities: This creature travels in shadow and exists as a shadow., Seeing a Shadow Fiend reflects our inner evil.

    The Shadow Fiend is a creature of the plane of shadow. It's essence is dark evil energy, that which exists outside the light. They can move within shadows without being seen and with concentration, can take possession of a creatures shadow, becoming part of it. This allows it to drain the lifeforce of that creature whose shadow it has become. They reject and recoil from shadowless rooms. Instinct: To drain the life force of those it shadows

    • Replace a creatures shadow with itself
    • Attack you with your own shadow
    • From the Plane of shadow it feeds on our essence via our shadows
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cobbled Skeleton Group, Construct
    Boney Limbs (d6 damage) 8 HP 1 armor or 3 armor vs. pierce/slash
    Close
    Special Qualities: To bring bodies and bones back to its cobbler

    The Cobbled Skeleton is like a normal skeleton but it's shape is nonsensical and disturbing. Three legs and 5 arms is common. Multiple heads and ribcages are told of in rumor and whisper. The cobbled skeleton appears as a pile of bones until called upon by its cobbler, when it awakens and forms into a frightful chassis of death, attacking with unrelenting furver. Edged weapons are less effective than crushing blows as the cobbled skeletons have little or nothing that can be cut. Instinct: To obey its cobbler

    • Swarm the living
    • Break bone with bone
    • Reform after dying
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Bone Cobbler Solitary, Large, Hoarder, Terrifying
    Bone Hammer (d10+2 damage) 20 HP 3 armor
    Forceful, Close
    Special Qualities: Freakish Bone Construct, Vulnerable to crushing weapons

    The Bone Cobbler is a large creature of rotting flesh and bone that seeks to collect bones and shape them into odd creations that it can eventually control. The Bone Cobbler can "wake" its creations and will them to fight for it. These creations are generally weak and unthinking, but can be reawakened even after being "destroyed" by using more bones from other sources. Instinct: Cobble bone creatures for random skeletal parts.

    • Summon contorted skeletal warriors.
    • Swing and hurl bones as weapons
    • Hide itself in heaps of bone
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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