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Gavin Slyman's Up-voted Monsters

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  • Wendigo Solitary, Large, Terrifying
    Shredding Claws (d10+4 damage 1 piercing) 20 HP 1 armor
    Forceful, Reach

    Instinct: To consume sentient flesh

    • Travel on cold winds
    • Frighten with a distant howl
    • Inflict a cannibalistic disease
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Red Fox Solitary, Stealthy, Intelligent, Hoarder
    Throwing Daggers (b[2d10+2] damage 1 piercing) 12 HP 1 armor
    Close, Near

    More myth than man, the Red Fox is a moniker used only by the best thieves in the business... or by some up and comer who wants to spit on the rules. Instinct: steals the shiny things

    • steal from the best
    • Smoke Cloud Bombs
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  • Zombie Juggernaut Solitary, Huge, Magical, Divine, Devious, Construct, Terrifying
    Stomp into the ground (d8+7 damage 2 piercing) 30 HP 4 armor
    Reach, Forceful, Near
    Special Qualities: Regenerating and Uncontrollable, Lacking Lower Jawbone, Zombies drip forth from within

    Created as the ultimate Guardian for a lich, the Zombie Juggernaut was too powerful to be controlled. Powered by a planar rip into a realm of the unliving it spreads zombie hordes wherever it follows and destroys everything in its path as it searches for life. The Zombie Juggernaut has two manacles with binding ruins that continue to heal it and its feet are covered in lead spikes that make it nearly impossible to push over. Instinct: To Destroy

    • Crush all in it's path
    • Spew forth Zombie Horde
    • Heal itself of all damage while wearing manacles
    • Destroy any object
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Avatar of The Eight-Handed Solitary, Large, Magical, Stealthy, Divine, Devious, Intelligent, Planar, Amorphous
    tentacle slams (d10+4 damage 1 piercing) 29 HP 5 armor
    Forceful, Reach, Near, Far
    Special Qualities: surprisingly fluid and flexible; bigger on the inside

    A flowing, blob-like small whale; it constantly changes size and shape like some sort of watery ooze. Thousands of tentacles flow from it's body, it has legs and claws like a crab and a shark's head. Instinct: to drown the world and bring ruin to the workings of men

    • grasp or swallow
    • offer freedom, at a price
    • conjure fishmen or water horrors
    • work to bring the eight-handed one forth
    • offer secrets of the ocean
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  • The Skin Taker Solitary, Stealthy, Intelligent
    Hooked blade (b[2d12+2] damage) 16 HP 1 armor
    Close
    Special Qualities: Can feel no pain

    This is the Skin-Taker, legendary boogeyman of the village of Candle Cove (and its surrounds). He wears a patchwork cape made from the skins of his victims. His nose, lips and eyelids have been sliced off. He has oversized crystals in place of his eyes. He always telegraphs a kill by screaming "I'M GOING. TO GRIND. YOUR SKIN!" Instinct: To grind your skin!

    • Tear your skin
    • Ambush from the dark
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Minuteman Solitary, Organized, Intelligent
    battle axe, crossbow (1d8 damage) 6 HP 1 armor
    Close, Far

    By day, militiamen are just tradesmen plying their trade as woodcutters, blacksmiths, tailors, potters, cobblers, etc. But they are available to protect family and village when the local militia is activated. Instinct: to protect and defend

    • plies their trade
    • sound alarm for militia
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Village Marksman Solitary, Intelligent
    crossbow, throwing dagger (d6+2 damage 1 piercing) 3 HP 0 armor
    Thrown, Near, Far
    Special Qualities: Ranged Weapon Expert

    By day this trademan plies his trade toiling away sewing, weaving, working with wood or leather. By night, he practices relentlessly until he doesn't miss. Instinct: target the perfect shot

    • plies his trade
    • speed loader
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wolf Group
    Rending Bite (d8 damage) 6 HP 0 armor
    Close

    Wolf hunt in small groups of 5-10 wolfs. They are very good at tracking their prey and even attack humanoid creatures, if desperate. Instinct: to hunt

    • Track prey
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  • smile dog Solitary, Stealthy, Devious, Terrifying
    bite (d8 damage 2 piercing) 12 HP 0 armor
    Close
    Special Qualities: it has a wide disturbing grin

    No one knows where this creature came from or why it so closely resembles a dog but one look at this thing and it is clear it's not of this world. Looking at it or even seeing a painting/picture of it will cause its face to be burned into your mind. Seeing this thing in your dreams is enough to drive anyone insane, after 3 days of him tormenting your dreams if you haven't killed the creature or yourself he will appear as a much more horrifying and evil thing the next time you see him. Instinct: to kill

    • torment dreams
    • hides and hunts from the shadows
    • if you look at this creature it will be in your dreams as long as its alive
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  • Wild Goblin Group, Small, Stealthy
    Crude shortspear (d6+2 damage) 6 HP 1 armor
    Close
    Special Qualities: Mandibles, sickly mutation

    These are goblins that have been tainted and deformed by wild magic, often taking on insectoid characteristics, the most common of which are large mandibles or glittering multi-faceted eyes. Their mottled hide is tough and leathery. They tend to live underground in small warrens, where they will often drag prey and keep them for food. Wild goblins will most often fight in pairs or triplets. One will try to engage the target while the other(s) attempt to attack from behind. Those with mandibles will sometimes latch onto their prey, limiting its movement while their partners continue the attack. Instinct: to capture and collect

    • Attack prey while giving it mates a better attack
    • Often ambush, work in pairs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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