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Monsters by Bob900016

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  • Reanimated Hero Solitary, Magical, Intelligent, Cautious, Hoarder
    Frost Fury (b[2d10+2] damage 3 piercing) 20 HP 4 armor
    Close, Forceful, Reach, Near, Far

    Instinct: Unleash it's fury

    • Fight with mournful fury
    • Electric Fire Magic
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  • Drider Solitary, Large, Stealthy, Magical, Intelligent, Hoarder, Terrifying
    Chitin Claws (b[2d10+4] damage 2 piercing) 16 HP 2 armor
    Forceful, Reach, Ignores Armor, Near
    Special Qualities: Spider Traits, Half Spider

    Instinct: Defend it's lair

    • Devour Prey
    • Ambush from webbing
    • Arcane Magic
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  • Dragon Elf Solitary, Stealthy, Magical, Intelligent, Hoarder
    Swordsmanship (b[2d10] damage 2 piercing) 16 HP 2 armor
    Close, Reach, Near

    Instinct: to aquire power

    • Seek power
    • Dick Kick
    • Dragon Magic
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  • Fenrir Solitary, Organized, Intelligent
    Claws (b[2d10+4] damage 3 piercing) 12 HP 3 armor
    Close, Forceful

    Instinct: Lead the rebels

    • Rebel
    • Rebel
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  • Junko Endoshima Solitary, Stealthy, Devious, Intelligent
    Fists (b[2d6] damage) 12 HP 0 armor
    Close

    Instinct: Bring despair

    • Phycho
    • Kill your friends
    • Mastermind
    Tweet
  • Shoyu Rebel Group, Stealthy, Intelligent
    Unarmed (b[2d6] damage 1 piercing) 6 HP 0 armor
    Close
    Special Qualities: Balancing tail

    The Shoyu are a young race of unknown origins, but most scholars believe them to be the creation of a sorcerer. Shoyu appear as attractive humans with animalistic traits, varying from catlike ears and a prehensile tail, to monkey like teeth, and many others. They are built for slavery, most Shoyu are perfectly happy serving their human overlords, though a rare few choose to rebel, and these "Unbound" are looked upon with distrust by peers Instinct: Freedom

    • Sabotage humans
    • Subtle
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  • Ruffian Group, Stealthy, Organized, Intelligent
    Short sword (d8 damage) 6 HP 1 armor
    Close

    Instinct: Personal gain

    • Steal
    • Stealthy
    • Gang up
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  • Kraken Solitary, Huge, Devious, Terrifying
    Tentacles (d10+7 damage 3 piercing) 24 HP 1 armor
    Reach, Forceful, Near
    Special Qualities: Aquatic, Terrifying

    Instinct: Defend territory

    • Sink ships
    • Capsizes ships
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  • Phoenix Solitary, Large, Magical
    Burning talons (d12 damage 3 piercing) 24 HP 0 armor
    Special Qualities: Flaming , reincarnation

    Instinct: Hunt prey

    • Burns
    • Burning charge
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  • Royal Sword-Mage Solitary, Magical, Stealthy, Intelligent, Cautious, Hoarder
    Enchanted Blade (b[2d10] damage 1 piercing) 16 HP 7 armor
    Close, Reach, Ignores Armor, Far

    Instinct: Obeys orders

    • Works as agents of the sovereign
    • Subtle
    • Various arcane spells
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