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Royal Guard Group, Organized, Intelligent, Cautious Spear (b[2d8] damage 2 piercing) 6 HP 6 armor Close, Reach, Near Instinct: Protect the nobility
- Remain at alert
- Call for backup
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Undead Dragon Solitary, Huge, Terrifying, Amorphous Claws (d10+7 damage 2 piercing) 31 HP 4 armor Reach, Forceful, Ignores Armor, Near Special Qualities: Wings, Rotting Instinct: Devour all
- Devour the living
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Undead Soldier Horde, Organized, Cautious, Terrifying, Amorphous Sword (d6 damage 1 piercing) 14 HP 5 armor Close Special Qualities: Rotting Instinct: Serve
- Fight in armies
- Assemble horde
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Desert demon Group, Large, Terrifying Bite (d8+4 damage 2 piercing) 14 HP 3 armor Forceful, Near Special Qualities: Bipedal, Intimidating Large, bipedal creatures known to stalk the deserts. Slightly larger then a horse, these black armoured creatures hunt prey relentlessly Instinct: Hunt
- Hunt in packs
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Desert sorceress Solitary, Stealthy, Magical, Intelligent, Hoarder Pyromancy (b[2d10] damage) 12 HP 0 armor Close, Ignores Armor, Far Instinct: Study forgotten magic
- Cause chaos
- Seduce
- Chaotic summoning and fire magic
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Werewolf Solitary, Stealthy, Devious, Terrifying Vicious claws (b[2d8+4] damage 3 piercing) 16 HP 1 armor Close, Forceful Special Qualities: Feral Instinct: Hunt
- Transform from a human
- Ambushes weak prey
- Spreads Lycanthropy (+con to save, 10+ is ignored, 7-9 it appears later, 6- instant transform and feral)