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Bounty hunter Solitary, Stealthy, Devious, Intelligent Sap/crossbow (b[2d8] damage 2 piercing) 12 HP 1 armor Close, Ignores Armor, Far Instinct: Collect bounties
- Takes in dead or alive
- Dirty fighter
- Studies and plans
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Local Guards Group, Organized, Intelligent Sword and Flintlock (b[3w[3d8] damage 1 piercing) 6 HP 4 armor Close, Reach, Far Simple local guards Instinct: Enforce law
- Take prisoners
- Call backup
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Captain Redlocke Group, Stealthy, Organized, Intelligent, Cautious Cutlass (b[2d8] damage 1 piercing) 6 HP 2 armor Close, Reach, Near, Far Pirate captain Instinct: Seek adventure
- Pirate
- Dirty fighting
- Assemble crew
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Hastur Cult leader Solitary, Magical, Stealthy, Divine, Organized, Intelligent, Cautious, Hoarder, Terrifying Dark tendrils (b[2d10+4] damage 2 piercing) 22 HP 7 armor Close, Reach, Near, Far Special Qualities: Eldrich and corrupt Leader of the cult of hastur. Chosen by his god, he has twisted into a more powerful being, at the cost of his humanity. Instinct: Serve hastur
- Spread madness
- Cause insanity
- Cause insanity
- Call servants
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Hastur Cultist Horde, Stealthy, Organized, Intelligent, Hoarder Sacrificial Dagger (d4 damage) 7 HP 0 armor Close Cultists that serve the great old god hastur. They possess no divine powers, but their madness and dedication make them fight with more zeal then a fanatic paladin Instinct: Spread madness
- Serve the old gods
- Tries to befriend you
- Call for aid
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Havel the Trox Solitary, Large Warhammer (d10+4 damage 2 piercing) 20 HP 3 armor Forceful, Ignores Armor, Near Havel the trox Instinct: Protect his friends
- Protect and destroy