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Monsters by Someonenamedaj

  • Patchwork Crusher Solitary, Huge, Terrifying, Amorphous
    Crusher Tusks (d10+7 damage) 27 HP 2 armor
    Reach, Forceful
    Special Qualities: Homonculi appearance, Smell

    The Patchwork Crusher is a homonculi created by an aspiring necromancer with the simple idea that bigger is better. Being a homonculus and created by magic and not having any discernable rhyme or reason to it's anatomy. When the crusher attacks it generally slams whatever body part is available at its adversaries. Dangerous in enclosed spaces as it flails about wildly. Instinct: Attack relentlessly at anything that it comes across

    • Crush with Limbs
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  • CrabSpider Group, Small, Stealthy, Intelligent, Hoarder
    Crush with front limbs (d10+2 damage 1 piercing) 6 HP 2 armor
    Close
    Special Qualities: Camouflage

    Known to make nests in the rocks near crab nests on shorelines, often in groups of 2-3. They use camouflage to hide from their enemies. When they strike they hug low to the rocks skittering over them with ease. To communicate they use a clicking noise (the sound of pebbles falling on rocks) to communicate and plan their ambush. CrabSpiders don't spin webs but are highly territorial, although they feed off young Giant Crab they protect the unwary nest from intruders. When the Giant Crabs are disturbed they rampage and destroy each other and their nests. CrabSpiders swoop in at the opportune moment and steal away the crab eggs, hiding them away until the beasts calm down. Crabspiders take only what's needed but when threatened by the giant crabs they defend themselves with their long front limbs that are of similar design to the crabs claws Instinct: Hunt among crab nests

    • Ambush from the Rocks
    • Hit and Run
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Grip in the Tide Solitary, Huge, Devious
    Entangle with Kelp (d10+3 damage) 20 HP 0 armor
    Reach, Ignores Armor, Near
    Special Qualities: Predatory Plant

    A Kelp-like Creature that clings to the bottom of shorelines or loches and drags down it's prey to be devoured in the sediment slowly. Its normally noticed by lack of wildlife in the water. Many treasures may be found near the bottom where it's stomach and vital systems lay (from all the meals it has eaten over the centuries). Instinct: Trap Swimmers

    • Drag Down
    • Strangle/ Drowning
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  • MudViper Group, Stealthy, Devious
    Strike at legs (d6 damage 2 piercing) 6 HP 0 armor
    Close, Ignores Armor

    A Viper found along the shores of The Shallow Sea. It defends it's territory with sharp jabs of its fangs and injects a paralyzing venom that will allow it to either leave it's prey to drown in the wet muck or drag it back to it's den and share the meal with it's nest. Instinct: Defend Territory

    • Strike from the Mud
    • Camoufage in Mud
    • Poisonous Fangs
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