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The Questing Beast Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder Bite (w[2d6] damage) 12 HP 1 armor Close After days of hunting you and your party, the beast steps from the shadows slowly. The first thing you see is a large lizard head with a frill around its neck. This head is connected to the body of an ox, with the hindquarters of a lion and the tail of a very large snake. At the end of the tail is a false snake head that looks threatening, but doesn't appear to be able to do anything. Despite the strange appearance, it walks without making a sound and approaches your group. Its tongue flits in and out of its mouth periodically as it surveys your faces. It...smiles (somehow)...and says, "I have a gift for you quesssssst takerssss. Pleasssssse, you will do great thingsssss, and I would like to help you achieve." Instinct: To shape the world as it sees fit.
- When the beast looks into the future and sees a quest taken by a nearby person or group, the beast will seek this group to give a boon or hinderance to the quest takers
- When discovered, it will tell you what you want to hear, regardless of the truth.
- When the beast senses a quest in progress, it can look into the future to determine the outcome of the quest.
- When confronting an adventuring group on a quest, it can summon a magic item that can aid the party - but is more often cursed.
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Ice Crystal Golem Solitary, Huge, Magical, Construct, Amorphous Ice spike (d10+7 damage) 31 HP 5 armor Reach, Forceful, Near, Far Special Qualities: Ice Crystal There is a mound of ice blocking the path ahead. As you approach, the mass shifts, and a lopsided head turns its black ice crystal eyes on your group. For a moment, the creature looks scared, but it passes quickly as it bellows and rips an ice spike from its shoulder. It rushes you with a terrifying intensity. The ice golem is a byproduct of uncontrolled magic energies. Whether the ice golem was once a normal being, or completely made from pure ice crystals, it currently is confused and very hostile to things it doesn't understand. Beings made of ice crystal have one major weakness: some type of sound wave energy at the correct resonant frequency. It will shatter into pieces. The most powerful of ice golems will create smaller ice golems upon shattering. Instinct: To defend itself
- When approached, it goes into a rage
- When it shatters, it becomes 4 smaller golems with 1/4 of the health left over
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Ludo Solitary, Large Slam (w[2d10] damage) 20 HP 2 armor Reach A gentle giant with long, reddish-brown fur, small horns, and a flat face. Ludo does not like violence, but can keep itself safe from others. If approached in the right way, it can be friendly - but be careful if you plan to threaten it. Instinct: To be left alone
- Sing to the rocks
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Hungry Cloud Horde, Tiny, Stealthy Devour (d8-2 damage) 3 HP 0 armor Hand, Ignores Armor Special Qualities: Central hive mind Like gnats, these creatures are small, can fly, and tend to form clouds. Unlike gnats, these creatures have a central intelligence and teeth meant to tear at flesh. If you find yourself in a moving shadow or cloud, you better hope you have something to keep the smallest of things from your skin. Instinct: To devour
- Devour living things
- Imitate a creature by grouping together
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Loup-Garou Group, Terrifying Ripping and tearing (d10+4 damage 1 piercing) 16 HP 2 armor Close, Forceful, Messy Special Qualities: Vulnerable to silver, The loup-Garou is a werewolf in the same way a lion is a house cat. It is more relentless and evil than any common werewolf. For many, the loup-Garou is the last thing they see, and the sound of their organs being ripped out is the last thing they hear. Instinct: To eat
- Hunt humanoids
- Stalk prey