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  • Most Recent Creation

    Rhandolph Solitary, Organized, Intelligent
    Daggers (b[2d10] damage 2 piercing) 12 HP 3 armor
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    There's the proper scum and villains of the slums we all know about. Stinking, honorless buggers with unconcerned about the well being of others. Some of them commit crimes to make a living, others for the fun of it. And then there is this motherhugger. Rhandoplh never shows up alone in a fight, and if he gets surprised he's easy to scare away – but it's damn sure he'll be back with others. He is not in the underworld out of necessity. He does not enjoy the thrill of the crime. He enjoys making you suffer. He'll take verything you have, destroy all that you love just to satisfy his hunger for misery. I bet some people would pay a hefty sum to have Randolph's head on a spike. Instinct: to lay an ambush.

    • Stab them in the back.
    • Call for the help of ruffians.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Most Recent Up-vote

    Rast Group, Stealthy, Planar, Terrifying
    Bite (b[2d8+2] damage 1 piercing) 6 HP 0 armor
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    Special Qualities: Levitation, Immune to fire and heat

    Radiating outward are 10 to 12 spindly limbs, each ending in a barbed claw for tearing apart meat or digging through the soft ash. Rasts are canny combatants, using stealth and misdirection to ambush their victims. The pack almost always operates as a unit, instinctively working together. Instinct: To feed.

    • Clamp down and drain dry.
    • Amush with ash stealth
    • Tear with multiple clawed limbs
    • Lock Gaze and hold with primal fear
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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