-
Most Recent Creation
MORERhandolph Solitary, Organized, Intelligent Daggers (b[2d10] damage 2 piercing) 12 HP 3 armor Close There's the proper scum and villains of the slums we all know about. Stinking, honorless buggers with unconcerned about the well being of others. Some of them commit crimes to make a living, others for the fun of it. And then there is this motherhugger. Rhandoplh never shows up alone in a fight, and if he gets surprised he's easy to scare away – but it's damn sure he'll be back with others. He is not in the underworld out of necessity. He does not enjoy the thrill of the crime. He enjoys making you suffer. He'll take verything you have, destroy all that you love just to satisfy his hunger for misery. I bet some people would pay a hefty sum to have Randolph's head on a spike. Instinct: to lay an ambush.
- Stab them in the back.
- Call for the help of ruffians.
-
Most Recent Up-vote
MORERast Group, Stealthy, Planar, Terrifying Bite (b[2d8+2] damage 1 piercing) 6 HP 0 armor Close Special Qualities: Levitation, Immune to fire and heat Radiating outward are 10 to 12 spindly limbs, each ending in a barbed claw for tearing apart meat or digging through the soft ash. Rasts are canny combatants, using stealth and misdirection to ambush their victims. The pack almost always operates as a unit, instinctively working together. Instinct: To feed.
- Clamp down and drain dry.
- Amush with ash stealth
- Tear with multiple clawed limbs
- Lock Gaze and hold with primal fear