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Rhandolph Solitary, Organized, Intelligent Daggers (b[2d10] damage 2 piercing) 12 HP 3 armor Close There's the proper scum and villains of the slums we all know about. Stinking, honorless buggers with unconcerned about the well being of others. Some of them commit crimes to make a living, others for the fun of it. And then there is this motherhugger. Rhandoplh never shows up alone in a fight, and if he gets surprised he's easy to scare away – but it's damn sure he'll be back with others. He is not in the underworld out of necessity. He does not enjoy the thrill of the crime. He enjoys making you suffer. He'll take verything you have, destroy all that you love just to satisfy his hunger for misery. I bet some people would pay a hefty sum to have Randolph's head on a spike. Instinct: to lay an ambush.
- Stab them in the back.
- Call for the help of ruffians.
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Arcane Guardian Group, Large, Construct, Amorphous Crushing fists (b[2d6+4] damage 2 piercing) 18 HP 6 armor Forceful Special Qualities: Various mechanical appendages., Made out of enchanted marble and truesteel "What are those? Those are the arcane guardians, honey. Now don't get too close! It's said that they can crush a grown man with a single punch of their enormous hands. What are they for? Well, to uphold the law, of course. These walking mountains of enchanted marble and steel chase down and capture all the bad people around town, darling. So do behave now, sweetie, will you?" Instinct: To uphold law in their districts.
- Crush them!
- To hinder them with the help of the various attachments.
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Gorthvór, the Black Dead Solitary, Magical, Planar, Terrifying Flesh-warping Necromancy (d12 damage) 16 HP 4 armor Close, Near, Far, Ignores Armor Special Qualities: Charred skin and blazing cinder eyes Every elf knows Death, or Gúr, as they call it. Few only knows, however, that there is something even Death itself fears. Gúr roamed the earth itself once as an elf named Tirithél. He was in love with the stars, but there was none he loved more than his kin, Mivinnial. When Mivinnial's time has come to pass from this world, Tirithél decided to go with her, and form the Realm of Death amidst the vast nothingness of the Otherworld so that mortal souls could have somewhere to go. Later on, a peculiar soul approached their gates: its skin, charred black; its eyes, burning cinder. Tirithél, now the caretaker of souls (Gúr), let it inside the Realm of Death and named it Gorthvór: the Black Dead. Gorthvór, however, started to corrupt everything it touched and warped all things to its own, wicked, black image. Gúr confronted it, but on his own he could not prevail. It was then, that Mivinnial sacrificed her very soul to banish Gorthvór back to the World of the Living. Since then, Gúr turned into a sad, cynical being and Gorthvór, well.. He's trying to turn the World of the Living into his own Realm of Death. Instinct: to corrupt or consume the living
- To sculpt and corrupt the flesh of the living.
- To reanimate the fallen and combine them into horrible abominations.
- To warp and darken the very essence of things.