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Lariatura's Up-voted Monsters

  • Bonetree Group, Huge
    Stinging Vines (b[2d6+5] damage 1 piercing) 18 HP 3 armor
    Reach, Near
    Special Qualities: Poisonous, Immune to mind influence, Blindsight, Resistance to fire

    Standing as tall as a hill giant, this tree is pale brown with scores of branches that grow upward from its trunk, its branches are leafless giving it a skeletal appearance. Its trunk is covered in knots and jagged holes. The bonetree can be found in the stinking mire, the river delta and other suitable areas. The bonetree can often be found in glades with others of its kind. Its putrid odor is masked by the decay surrounding it.

    When prey nears the bone tree it begins to rattle its branches creating a sound similar to a nest of rattle vipers. Stinging vines lash out of its trunk extending far out into the surrounding area to grasp prey and satiate its appetite.

    When struck by a bonetree roll + Con on a 10+ there is no additional effect from its stinging vines. On a 7-9 choose 1

  • The Bonetree has ensnared you and you are unable to flee, but can still make normal attacks
  • The Bonetree has embedded its stinging vines into your skin take -1 forward to DEX
  • The Bonetree poison has weakened you -1 forward to STR
  • The Bonetrees poison has inflicted you with the Sickness debility

    For each additional hit received by the Bonetree choose an additional effect.

    The bonetree’s trunk is charged with mystical energy. When the bonetree is struck forcefully this energy is released in a flash of blinding light causing you to flinch and avert your eyes roll Defy Danger On a 10+ you are not blinded. On a 7-9 take –1 forward to your next attack.

    Instinct: Extract elements from bones

    • Ensnare all within reach
    • Blinding Flash when struck
    • Sprout razor sharp spurs from stinging vines
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Slitherleaf Solitary, Stealthy, Terrifying
    Strangle and bite (b[2d10+2] damage) 12 HP 1 armor
    Close
    Special Qualities: It looks like a cluster of spiky leaves

    Slither leaf blah blah blah Instinct: To protect its territory

    • Spit poison
    • Camouflages in the forest
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  • Elmo Solitary, Stealthy, Magical, Intelligent, Cautious
    battle axe (b[2d10] damage) 12 HP 2 armor
    Close

    Secretly an agent of the viscount, plays the role of the village drunk while in town undercover. Skilled in tracking and arms, will accompany and assist adventurers who are aligned with the goals of the viscount. Instinct: to disguise he true identity

    • track hobgoblins and gnolls
    • pretend to be the town drunk
    • heal a wound
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  • Kobort Group, Stealthy, Cautious
    battle axe (d8+2 damage) 12 HP 3 armor
    Close

    Evil, but dull-witted adventurer, that is convinced that doing his associate's bidding will make him rich and famous. Instinct: to rob and murder

    • does what is told
    • lies in wait
    • attacks weaken opponents
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tree Root Solitary, Huge
    Root whip (d12+7 damage) 24 HP 3 armor
    Reach, Forceful, Near

    Instinct: Deny entrance

    • Wave aimlessly
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  • The Shadows That Melt Flesh Horde, Tiny, Stealthy, Intelligent, Planar, Amorphous
    Millions of tiny bites (b[2d6-2] damage) 6 HP 1 armor
    Hand, Ignores Armor
    Special Qualities: Completely intangible swarms

    Each individual shadow is actually a swarm of tiny, dust-sized demons. No one is quite sure where they come from, or how to kill them, but it is known that children of every species on every plane of existence know to fear the darkness . . . Instinct: To spread

    • Devour flesh
    • Impersonate voices
    • Absorb knowledge from those it kills
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lowhin Group, Intelligent, Hoarder
    Claws, Bite, Mace (d8 damage) 12 HP 1 armor
    Close, Forceful
    Special Qualities: Intimidating, Extreme aggression, Extreme speed

    The Lowhin are an old dynasty first recognised in 100 BC. They looks like normal human beings until they are enraged or scared. Then their head becomes a lion head and they receive the powers of a loin. They use biting and clawing as their main attack and often use an additional mace for combat. The are very aggressive and excellent fighters. Their ultimate goal is to destroy the oponent and they will fight til death. Instinct: to fight until death

    • Biting
    • Clawing
    • Mace
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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