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Mad Titan

  • Most Recent Creation

    Black Tusk Enforcer Group, Intelligent
    Cudgel (d8+4 damage) 6 HP 1 armor
    Close, Forceful

    Instinct: to kill without mercy

    • Bash Skull
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  • Most Recent Up-vote

    Bandits Group, Stealthy, Organized, Intelligent
    Crossbow (d8 damage) 6 HP 3 armor
    Close, Far

    Bandits rove in gangs and are sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Instinct: To steal

    • Bombard - Fire at their prey in one large bombardment in an attempt to finish a fight quickly at the beginning of an encounter
    • Lay trap - Will often lay traps in densely packed woods using tripwire, or stage an accident that requires an adventurers help before ambushing them whilst their back is turned.
    • Calls for aid from its compatriots
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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