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The Big Bad Wolf Group, Human-sized, Organized, Intelligent, Hoarder, Terrifying teeth (b[2d8+2] damage 1 piercing) 12 HP 2 armor Hand, Forceful Special Qualities: humanoid wolf The Big Bad Wolf might be a werewolf gone feral, or maybe a wolf enchanted by an evil fairy. It can talk intelligibly and tries to lure people astray from the forest path. Really it's a sad creature. It doesn't know how to be a human, but it's also not one of the wolves any more. Instinct: eat people, lead astray
- lead the pack
- howl
- bite
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The Little Match Girl Solitary, Small, Magical, Stealthy, Intelligent, Cautious Fire (d10 damage) 16 HP 5 armor Close Once a thin wisp of a street kid, now a vengeful spirit on the prowl for warmth and food. After freezing to death, the Little Match Girl is on a quest for what was denied her in her last moments. She looks like a girl of about twelve years old, but her skin in completely white and her eyes black, and in her cold, bony fingers she has an endless supply of matches that she lights on anything. Instinct: to get revenge
- Light fires
- Look innocent
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Henry Coberley Solitary, Divine, Magical, Devious, Intelligent, Hoarder Command toys to attack (w[2d8+2] damage) 12 HP 2 armor Close, Near Henry Coberley the toymaker is not an evil person. He looks like a nice old man, with wrinkly face and twinkling eyes behind half-moon glasses, a nice grey beard and neat grey hair - he looks like a grandfather. He always keeps a red cap on. This is because he is actually an elf, and he wants to hide this. He turns bad children into toys - except for elves, whom he considers good. He doesn't want to actively hurt anyone, but he thinks turning children into toys is a constructive way to make the world a better place. Instinct: Turn people into toys
- Make toys
- Command items to attack
- Turns non-elves into toys
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Doll Solitary, Devious, Intelligent, Construct Piercing Wail (w[2d6] damage) 16 HP 0 armor Close, Ignores Armor, Far Special Qualities: Toy Henry Coberley's Dolls are amazingly lifelike and simply adorable! They can say "mommy" and close their eyes. They have big, shiny eyes and angelic curly hair, and beautiful clothes. At night, when the toys become alive, however - these dolls will act as alarms against intruders. Instinct: To be loved
- Look cute
- Alert the other toys
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Teddy Bear Solitary, Huge, Construct Unrelenting strength (b[2d10+5] damage) 28 HP 1 armor Reach, Forceful Special Qualities: Toy, Plush Henry Coberley's Teddy Bear is simply adorable with its button eyes and soft plush. It's not evil per se, but it wants to keep the Toy Shop safe and will try to hunt down intruders. It's not smart, merely very strong, and it's hugs can be lethal to small creatures. This teddy bear will keep nightmares at bay! Instinct: Protect the toy shop
- Wrestle
- Suffocate people by hugging
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Clockwork Toy Bowman Horde, Organized, Intelligent, Construct Bow and arrows, crossbow and bolts (d6 damage 1 piercing) 7 HP 3 armor Close, Far Special Qualities: Toy soldier Henry Coberley's toy bowmen are amazingly lifelike. They look rather like tin soldiers, except their arms and legs are moveable due to tiny little joints, and they are painted with bright colours. They are intelligent but honourable. Against large enemies they use ambush tactics but against shrunken down enemies, they will fight like proper soldiers. They have bows and arrows or crossbows and bolts, and they attack from afar. Instinct: Help the Toy Knights
- Shoot arrows from afar
- Call on the Toy Knights
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Clockwork Toy Knight Horde, Organized, Intelligent, Cautious, Construct Sword and shield (b[2d6] damage) 7 HP 3 armor Close Special Qualities: It's a toy soldier Henry Coberley's toy soldiers are amazingly lifelike. They look rather like tin soldiers, except their arms and legs are moveable due to tiny little joints, and they are painted with bright colours. They are intelligent but honourable. Against large enemies they use ambush tactics but against shrunken down enemies, they will fight like proper soldiers. They have swords and brightly painted shields. Instinct: Guard the toy shop
- Advance in an orderly manner
- Call upon other toy soldiers
- Ambush big intruders