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JJ's Up-voted Monsters

  • Savage Group, Intelligent
    A worn and bloodied waraxe (d8+4 damage) 10 HP 1 armor
    Close, Forceful

    The uncivilised and savage tribes in the north of the great western continent mostly keep to themselves. Rarely though some savages lead raiding parties into the more civilised realms or go traveling to find worthy foes. Instinct: To devestate through violence

    • Overpower an enemy through sheer strength
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  • Dragonslayer Solitary, Magical, Intelligent
    Magical Spear (b[2d10+2] damage 1 piercing) 20 HP 6 armor
    Close, Forceful, Near

    A humanoid that once slew a dragon and bathed in it's blood for seven days and seven nights. The dragons blood tempered it's body to the extreme, through a constant flow of arcane energies and the pain they caused. Instinct: To Hunt

    • Being immune to non-magical damage
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  • Divine Tarot-Trickster Horde, Stealthy, Divine, Magical, Devious, Intelligent
    Throwing Cards (w[2d4+2] damage) 3 HP 0 armor
    Close, Ignores Armor, Far

    Like a cleric the Divine Tarot-Trickster draws it's power from it's patron god. However, unlike the cleric it's power is more subtle, because it manifests through cards. Divine Tarot-Tricksters are commonly strange in their mannerisms and as such tend to choose more obscure deities to be their patron. It dislikes violence and as such does not fight if it isn't absolutely necessary. Instinct: To trick

    • To imbue cards with divine power
    • To trick and bend ones fate, for a price
    • Casting spells through cards
    • To predict the future through cards
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