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Ghrio

  • Most Recent Creation

    Shark man Solitary, Large, Intelligent, Hoarder
    Bite (b[2d10+4] damage 2 piercing) 20 HP 1 armor
    Forceful
    Special Qualities: Is at home in the water

    The beast is the size of an ogre with the head and tail of a shark. Instinct: Ravage the coast

    • Eats men whole
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  • Most Recent Up-vote

    Cult Zealot Group, Magical, Intelligent, Cautious
    Sword (d8+2 damage) 6 HP 3 armor
    Close, Forceful, Near

    Description
    >The figure throws back their black hooded cloak revealing dark chain mail armor covered in infernal symbols. The figure speaks a few dark vows and begins toward you pulling a wicked blade from its scabbard.
    >The figure boldly shouts some kind of dark vow. As the words are finished a pulse flows through the warrior's body granting an unholy strength.
    >The enemy strikes deftly with a flurry of quick thrusts then sweeps low hitting your leg just above the kneecap. You feel the pain.
    >As you move to attack the enemy they anticipate your thrust and block with their shield while taking a small swing at your outstretched arm. The blade connects but only barely, leaving a small gash on your forearm.

    Typical Strategy
    1. Pulls out their blade and attacks the nearest foe
    2. Make a dark vow to gain unholy strength. If the opponent is stronger gain an extra armor. If the opponent is weaker gain an extra damage
    3. Keep fighting, possibly change targets if a different source deals a lot of damage or threatens their companions.
    Instinct: to spread evil

    • make a dark vow to gain +1 damage or +1 armor
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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