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Lava Demon Group, Large, Planar Claws (d8+2 damage 1 piercing) 10 HP 3 armor Forceful, Near Description
>A hulking monster approaches it's covered in deep red scales. Massive crablike claws snap shot menacingly as it struts forward. Its fang filled mouth opens and closes gulping in air.
>The beast crouches for an instant before opening its mouth unnaturally wide and spitting a stream lava at you. The lava sticks to your body and burns you.
>You strike at the beast, but the thick plates on its body prevent you from landing a substantial blow.
>The beast reaches out with its claws to grab you. You manage to avoid this initial grab, but the beast swings around violently hitting you in the ribs with the side of one of its claws.
Typical Strategy
1. Spit lava at the most heavily armored (usually the fighter type)
2. Attack the weakest with claws (usually the caster type)
3. Knock away anyone that tries to stop it (with forceful) Instinct: to cause fiery destruction- Spit Lava (d8 damage, ignores armor)
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Cult Zealot Group, Magical, Intelligent, Cautious Sword (d8+2 damage) 6 HP 3 armor Close, Forceful, Near Description
>The figure throws back their black hooded cloak revealing dark chain mail armor covered in infernal symbols. The figure speaks a few dark vows and begins toward you pulling a wicked blade from its scabbard.
>The figure boldly shouts some kind of dark vow. As the words are finished a pulse flows through the warrior's body granting an unholy strength.
>The enemy strikes deftly with a flurry of quick thrusts then sweeps low hitting your leg just above the kneecap. You feel the pain.
>As you move to attack the enemy they anticipate your thrust and block with their shield while taking a small swing at your outstretched arm. The blade connects but only barely, leaving a small gash on your forearm.
Typical Strategy
1. Pulls out their blade and attacks the nearest foe
2. Make a dark vow to gain unholy strength. If the opponent is stronger gain an extra armor. If the opponent is weaker gain an extra damage
3. Keep fighting, possibly change targets if a different source deals a lot of damage or threatens their companions.
Instinct: to spread evil- make a dark vow to gain +1 damage or +1 armor
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Imp Horde, Small Searing hot pitchfork (d4+2 damage 1 piercing) 3 HP 0 armor Close Description
>A group of small red skinned gremlin looking creatures approach wielding little pitchforks that glow red with heat.
>The imp twists its wicked hand toward the sky and fire bursts from the ground beneath you.
>The ugly face of the imp smiles with glee as it pokes at you with its fork. The tines burn with supernatural heat.
Typical Strategy
1. Always working as a group, close in with the nearest foe and ignite the area they are in
2. Once the area is on fire poke the foe with pitchforks
3. If the foe moves to avoid the fire resort to just poking with pitchforks
Instinct: to cause pain and suffering- Cause an area to burst into flame
- Immune to fire
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Cult Summoner Group, Stealthy, Magical, Intelligent Dark Bolt (d6 damage) 6 HP 0 armor Close, Far Description
>You see a robed figure, their face is pale and their eyes burn with dark intensity.
>The figure mumbles a dark incantation and in a burst of fire an infernal portal opens for an instant, allowing a pack of imps to enter your world.
>The figure points to you and your mind clouds with the despair and doubt of a thousand regrets.
>A ball of jet black eldrich energy forms in the figure's hands and shoots toward you.
This dark humanoid has made a pact with a dark god. The god has granted its minions to this cultist. The cultist seeks to spread evil throughout the world. This can involve performing dark rituals, collecting evil artifacts, or converting more dark followers.
Typical strategy
1. Summon demons
2. Fear or confuse the most threatening, or toughest (Usually the warrior type)
3. Shoot bolts
Instinct: to spread demonic evil- Summon 3d3 minor demons
- Cause fear and confusion with dark magic
- Shoot bolts of dark magic