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Aude

  • Most Recent Creation

    Ern Group, Large, Devious, Organized, Intelligent, Fae, Wild, Ancient, Drunk, Wrestler, Buttbreaker, Magical
    Grand slam (b[2d6+2] damage) 35 HP 1 armor
    Close, Reach, Forceful
    Special Qualities: Perpetually drunk, Large horns

    8 feet tall. Towering gray futa fox with horns. Uses a horn. Has the aid of a pack of hunting dogs! Instinct: To hunt and claim prey

    • Unleash wild entangling roots, just to trip on them
    • Call help with a blow of the horn
    • Sic a dog on them
    • Corner them with the dogs
    • Entice them with earthy scent
    • Outrun a lone wolf
    • Make a show of great strength
    • Ignore pain with a sip of wine
    • Get wasted on wine to recover health
    • Close the distance with a mighty lunge
    • Hurl them with great strength
    • Breach a backdoor
    • Silence a squealer with a mouth stuffing
    • Drunkenly stumble
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    Stone Soldier Group, Construct
    Stone Strike (d8+2 damage) 17 HP 6 armor
    Close, Forceful, Reach
    Special Qualities: Animated by an ancestral stone

    The stone soldier is a humanoid construct worked from rock. There are multiple variants. Alabaster is the softest, followed by limestone, then marble, granite, and the hardest: basalt. The marble variant is the most common, and comes in many colors. The stats above are for the MARBLE variant. They only animate in the presence of an intruder a few paces away. When one animates, every other stone soldier in the room does so as well, allowing them to fight as a group. They are powered by a soul stone embedded in their body, often the head, which contains the soul of an ancestor. These stones are incredibly valuable gems and about the size of an egg, adorned by ornate carvings. They wield lances, axes, hammers, and swords, though all deal the same damage. Their movements are slow and measured, their joints shifting slowly. It avoids damaging valuables when possible. Instinct: TO PROTECT THE BLOODLINE

    • Bring down the rock
    • Weather a powerful attack
    • Re-position very slowly.
    • Defend something valuable
    • Find the descendants
    • Protect the lineage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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