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Ern Group, Large, Devious, Organized, Intelligent, Fae, Wild, Ancient, Drunk, Wrestler, Buttbreaker, Magical Grand slam (b[2d6+2] damage) 35 HP 1 armor Close, Reach, Forceful Special Qualities: Perpetually drunk, Large horns 8 feet tall. Towering gray futa fox with horns. Uses a horn. Has the aid of a pack of hunting dogs! Instinct: To hunt and claim prey
- Unleash wild entangling roots, just to trip on them
- Call help with a blow of the horn
- Sic a dog on them
- Corner them with the dogs
- Entice them with earthy scent
- Outrun a lone wolf
- Make a show of great strength
- Ignore pain with a sip of wine
- Get wasted on wine to recover health
- Close the distance with a mighty lunge
- Hurl them with great strength
- Breach a backdoor
- Silence a squealer with a mouth stuffing
- Drunkenly stumble
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Drizelle Solitary, Huge, Stealthy, Devious, Intelligent, Hoarder, Drider, Hybrid, Wrestler, Magical Limitless limbs (2d6+2 piercing) 30 HP 2 armor Close,Reach Special Qualities: Extremely long tongue, Traverse any firm surface, Attack two players at once, Four arms, eight legs 10 feet tall Drider; part spider, part bat! Four arms, eight legs Arms transition to black chitin from the elbows on Keeps a stash of cocooned prey on hand! If players free her cocooned prey, the prey are often charmed and will fight on her side. Instinct: Collect and rut
- Lasso them with web
- Break through an obstacle
- Make use of many limbs
- Pin them against chest
- Bite with aphrodisiac venom
- Cast Orgasm, 2d6 damage (ignores armor)
- Draw them in with magic vortex
- Leave a helpless victim 'Ruined' by pounding their ass
- Crawl out of their attacks' reach
- Encase a helpless victim in a web cocoon for later use
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Living Weapon Group, Small Strike true (d8 damage 1 piercing) 6 HP 2 armor Close Instinct: TO STRIKE DOWN
- Sweep through the air
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Barnabus Solitary, Intelligent Common cane (d6 damage) 16 HP 0 armor Close Special Qualities: Undead, Keen senses A crotchety old dogman. Supposedly hundreds of years old. Serves the estate as head butler. Appears rotten. Instinct: TO FETCH THE GIRL
- Reveal a sword in the cane
- Slowly hunt them down
- Close the distance with a leap
- Stumble awkwardly
- Withstand a mortal wound
- Tooth, claw, and cane
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Coldblooded Killer Group, Intelligent Sharp and shiny (b[2d8+2] damage 1 piercing) 10 HP 1 armor Close, Reach Special Qualities: Snakeman or Lizardman, Coldblooded, Cruel, Venomous spit? Instinct: TO MAKE THEM SUFFER
- Kill someone defenseless
- Feign death
- Attack in tandem
- Constrict them with tail
- Trip and stab them
- Venomous bite
- Taunt and laugh
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Snakeman Burglar Solitary, Stealthy, Devious, Intelligent, Hoarder Poison Darts (d8 damage 1 piercing) 8 HP 0 armor Near, Far Special Qualities: Contortionist, Claustrophilic, Greedy, Venomous spit Instinct: TO STEAL ANYTHING WORTHWHILE
- Avoid detection
- Pick locks and disarm traps
- Take something of value
- Slow them with venom
- Trip them with tail
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Lizardman Marksman Group, Intelligent Heavy Crossbow (b[2d8] damage 2 piercing) 8 HP 0 armor Close, Near Special Qualities: Keen senses, Thermal vision, Vemomous spit, Slow-loading weapon Instinct: TO ENSURE NO ONE ESCAPES
- Spray venom in their face
- Lie in wait
- Trickshot
- Disarm or trip them
- Stalk prey
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Flying Lizardman Group, Small, Intelligent Impaling Spear (d8 damage 2 piercing) 6 HP 0 armor Reach, Near Special Qualities: Flight, Cowardly Instinct: TO ATTACK WITH AN ADVANTAGE
- Become airborne
- Throw spear
- Procure a pointy weapon
- Come down from the sky
- Screech of terror
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Snakeman Cutthroat Solitary, Stealthy, Intelligent Stab in the Back (d10 damage 2 piercing) 10 HP 1 armor Close Special Qualities: Claustrophilic, Contortionist, Venomous spit Instinct: TO KILL THEM IN THEIR SLEEP
- Strike from behind
- Avoid a close call
- Kill someone asleep
- Smash them with muscly tail
- Venomous bite
- Squeeze them with tail