-
Wolf-in-Sheep's-Clothing Solitary, Stealthy, Amorphous Barbed tentacles (d10 damage 2 piercing) 19 HP 5 armor Close, Reach Special Qualities: Camouflage, Harmless Disguise Oh, what a harmless little thing! A rabbit sat atop a treet stump! That's what they want you to think my friends, but then some betentacled horror spears you with its barbed tendrils and drags you into its waiting maw! Anyway, and that today fellow councillors is why we should begin a program of destroying all stumps and killing all rabbits. Just in case. Instinct: To feed
- Lure in the foolish
- Surprise them!
- Grab with terrible tendrils!
- Maim (or even eat) with your terrible maw!
-
Executioner's Hood Solitary, Tiny, Stealthy, Amorphous Suffocating body (b[2d10-2] damage 1 piercing) 19 HP 2 armor Hand, Ignores Armor Special Qualities: Camouflage, Immunity to Sleep, Vulnerability to Alcohol, Levitation Following a similar ecological niche as all manner of silly creatures that disguise themselves as something else, this particular one does not wait for someone to put it on. Obviously, since it looks like its namesake. Instead, it waits clinging to the ceilings or corners of ceilings and tries to get the jump on unfortunates wandering through its territories, feeding upon their remains. When in flight it flutters like a weird jellyfish in the air, which looks vaguely beautiful - so there's that at least. Instinct: To feed
- Wrap around someone's head and suffocate them
- Surprise them
-
Piercer Group, Stealthy, Amorphous Stabby point! (b[2d8] damage 2 piercing) 9 HP 3 armor Close Special Qualities: Camouflage, Shelled Creature What on earth would cause this mollusk-like creature to shape like a stalagtite? The urge to hunt of course. With this in mind, and given enough exotic environments, this creature could end up shaped like any number of things that might hang from the ceiling, such as a chandelier or similar. But who would keep these things around in their home? Wizards, who else? Instinct: To feed
- Drop on the unsuspecting
- Surprise them!
-
Death Linen Group, Stealthy, Construct, Amorphous Suffocating and choking form (d8 damage 1 piercing) 13 HP 1 armor Close Special Qualities: Camouflage, Synthetic form, Flexible, Vulnerable to Fire Sometimes you have to wonder: Is everything a trap? And if you have angered the right (or wrong) kind of wizard, then the answer is probably yes. Why else would the death linen exist? Masquerading as sheets, or pillows, or a set of clothes, or all of the above - this construct waits until its victim tries to wear or sleep on or otherwise interact with it before it tries to strangle and smother them. Efficient, and hard to pin down as a murder. Whimsical? Yes. Efficient? The jury is still out on that one. Another theory and/or origin of these is less whimsical: The power of living nightmares have suffused these, and they now linger and wait to terrorise and murder those that they (subconsciously) deem to be victims. A more compelling origin, but no less silly. Instinct: To kill
- Smother the unfortunate
- Surprise them!
- Use secret poison fangs that no-one would have guessed you had
-
Stunjelly Horde, Large, Stealthy, Hoarder, Amorphous Paralytic pseudopods (d6 damage) 18 HP 1 armor Ignores Armor Special Qualities: Corrosive form, Gelatinous, Camouflage You thought that was a mere wall? Foolish! Always be suspicious, after all if gelatinous cubes exist then what others gelatinous horrors might there be, masquerading as anything and everything. Its touch will corrode and incapacitate until those engulfed are horrifically eaten. Not a great fate, all in all. Instinct: To feed
- Engulf the unfortunate
- Surprise them!
- Paralyse with a touch
-
Trapper Horde, Large, Stealthy, Amorphous Crushing body (d6 damage) 14 HP 2 armor Special Qualities: Camouflaged, Tremorsense, Hot/Cold Immunity Who would think the floor itself was a threat? The well-prepared it seems! Although fairly rare, there are creatures that exist (likely manufactured somehow or formed in response to the predations of adventurers) that blend in expertly to the floor of a dungeon or dwelling, waiting until prey walks into their centre, whereupon they spring up from all sides and smother and/or crush them to death. Then they feed. Sometimes it feels like the world is out to get you, doesn't it? Instinct: To feed
- Surround and smother unfortunate prey from below
- Surprise them
-
Lurker Above Group, Large, Stealthy, Amorphous Smothering slams (d8 damage) 17 HP 2 armor Special Qualities: Camouflaged, Tremorsense, Levitation A large creature that resembles a manta ray. Its body is comprised of compartmentalized gas sacs, each filled with a lighter than air mixture, allowing it to sail through the air by gracefully flapping its body. It attaches to a ceiling and drops down on prey, suffocating it and digesting the corpses. Its underside has chameleon like skin, blending in to whatever surface it is attached to. Instinct: To feed
- Smother the unfortunates you land on
- Surprise attack!
-
Lunar Condor Group, Small, Stealthy, Organized, Intelligent, Planar Silvery beak and talons (b[2d8] damage 2 piercing) 6 HP 1 armor Close Special Qualities: Flight Wildlife upon the alien shores of the moon itself are strange indeed. Condors have their own representatives in the lunar courts it is said, and although they maintain quite the resemblance to terrestrial condors, their time spent up above has elevated them both literally and figuratively. Supposedly taken back to the moon by some traveller or another, the exact origin matters not. What matters more is how their power has grown, and so has their intellect. Arrogant and predatory, they are a threat if any weakness is shown. So try not to do that. Instinct: To fly free
- Strike fast from upon high
- Retreat to upon high
- Call forth to more of your avian brethren
- Fascinate peons with a rain of your silvery feathers
-
Effervescent Moon Lobster Solitary, Huge, Planar, Terrifying Gigantic pincers (d10+5 damage 3 piercing) 24 HP 5 armor Reach, Forceful, Near Special Qualities: Shell of Moonsilver Sealife on the moon? It's more likely than you think. After all, the moon is the tides and the tides are the moon. It stands to reason that what lies within the seas is reflected on and in the moon as well. It's just on the moon lobsters can grow to sizes far beyond imagining, and be girded in silvery shells. And also are incredibly aggressive, especially towards lycanthropes - after all it's hard to stay fed if you're so big, unless your prey can regenerate of course. Some even talk of them arriving on our world on moonbeams just to hunt werewolves or similar that prowl on nights of the full moon - but that might just be fanciful thinking... Instinct: To feed
- Smash through everything in a rush of incredible momentum
- Spit a stream of super high-pressure moon-walter
-
Giant Lucants Horde, Large, Divine, Magical, Devious, Organized, Planar Mandibles (d4+4 damage 1 piercing) 13 HP 2 armor Ignores Armor Special Qualities: Positive Energy Infused Life is good, is it not? Except some would say it is merely a chance to suffer. Giant Lucants are evidence of this. Ant-like creatures, gigantic in size - but that is not their only danger. They are infused with the life-giving positive energy of their origin place, and so is their venom. Those afflicted with this venom find their senses overwhelmed, and their minds unable to keep up with their bodies, and other such failings - perhaps one could adapt to this and become stronger, but Lucants generally do not allow this to happen. Those dragged off to this so-called Brighter Place should hope that its alien atmosphere destroys them swiftly, and that they don't simply spend the rest of eternity being feasted upon and never dying. Cheery stuff, life. Instinct: To feed
- Inject victims with positive energy-laced venom
- Draw upon positive energy-based magic
- Manipulate things infused with positive energy with unerring ease
- Split into rapidly growing sibling-children at an alarming rate
- Move to or from the Brighter Place on a whim