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Avatar of Perigee, Lunar God of Harvest Solitary, Large, Magical, Divine, Intelligent, Hoarder, Planar Razor-edged Silver Scythe (d12+4 damage 3 piercing) 26 HP 4 armor Reach Special Qualities: Aura of Growth and Harvesting The harvest moon is one of many aspects of the moon, and it too has its own god that represents it. Those that are wise call upon Perigee to draw forth the harvest moon sooner, and for good fortune when it comes. Many a community have starved because the moon showed up too late or worse, the harvest was lacking. Instinct: To harvest
- Harvest anything literally or figuratively
- Wield the magic of rapid creation and growth with alarming aplumb
- Bless your followers and castigate heathens
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Avatar of Itas, Lunar God of Gravity Solitary, Large, Magical, Divine, Intelligent, Hoarder, Planar, Terrifying Weaponised gravity control (d12+6 damage) 22 HP 4 armor Forceful, Messy, Ignores Armor, Reach, Near, Far Special Qualities: Aura of literal and figurative gravity The Moon's pull grasps at tides and holds lunar wanderers steady. Although perhaps with not as much oomph as the gravity from more terrestrial sources, this is not because the relevant god cannot project as much force, but more of personality. Their gravity is a gift, a privilege, not a right. Something that they can give or take away at a moment's notice. The eternal warning that any that trespass upon the lunar domain should make the appropriate signs and rites lest they be found wanting and be cast into the void beyond, or crushed to a pulp. Whichever's worse, really. Instinct: To control
- Unleash your mastery of gravity
- Warp space and time through gravity alone
- Bless your followers and castigate heathens
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Giant Lunar Moth Horde, Small, Stealthy, Magical, Organized, Planar Hypnotic Bite (d6 damage 2 piercing) 3 HP 2 armor Close Moths always seek the moon, but few are able to touch it. Those that do are imbued with the divine power of their lunar gods and fly and feast on dreams. Those that they eat the dreams of are said to never awaken. Some do still yet.... but they are wrong. Instinct: To revel in moonlight
- Spray sleep-inducing moondust everywhere
- Utilise whimsical illusions
- Feast on the dreams of sleepers
- Summon forth more and more moths
- Send those that they bite into an eternal slumber
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Chartreuse Chaos Snakes Group, Stealthy, Magical, Intelligent, Planar, Terrifying Degenerating fangs (d8+2 damage 2 piercing) 10 HP 2 armor Close Special Qualities: Disquieting hues Chartreuse Chaos Snakes as the learned call them are a strange extraplanar creature that decays all that it comes across in some kind of predatory fashion. How and why is unclear but they seem determined to unseat all order that they find, perhaps it is just in their nature. Some whisper that there is a greater plan amidst their ways. Instinct: To destroy order
- Magically enforce peace and balance
- Be impossible to predict
- Undermind order from sheer contact
- Creep in through cracks and pores
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Feel No Evil Solitary, Huge, Magical, Organized, Intelligent, Hoarder, Construct, Terrifying Mind Thrust (d10+7 damage) 28 HP 4 armor Reach, Forceful, Ignores Armor, Near, Far Special Qualities: Body of Iron, Life Beyond Death, Aura of Terror The Shining Path conceals many dark things. Ultimately minions of the Hungering Void their power and influence has spread greatly. Amongst the upper eschelons are the champions of the Shining Path, the Shining Ones. Each has had a great loss and a great gain. For one to lose their body and become merely a brain in a jar is substantial but the sheer psionic and sorcerous power that comes with that is impressive, not to mention using the body of a gigantic ironic golem to move around has definitely been... a trade of sorts. Instinct: To learn
- Brandish Psionics with Overwhelming Aplumb
- Wield Incredible Sorcery
- Beckon forth lesser cultists
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Waning Moon Judge Solitary, Stealthy, Divine, Magical, Organized, Intelligent, Hoarder Wargavel (d10+4 damage) 14 HP 2 armor Close Just as the moon has many faces, so would a lunar cult - it is reasoned. The waning moon reminds us of the inescapable cycle of the moon, its indefatigable nature causing it to sink into hiding once more - but nonetheless unstoppable in its purpose. Above the hunters of this facet of the moon cult stand the judges, ready to lay down judgements (and curses) upon those that they judge to be heretic, apostate, heathen, or other 'criminals'. Heavy hits the hammer upon those that dare to break the law. Instinct: To dispense the cult's justice
- Pass judgement and enforce sentences
- Turn out to be a lycanthrope
- Sense the breaking of laws unerringly
- Summon bailiffs
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Tana Baire, Lunar Over-Sorceress Solitary, Magical, Stealthy, Divine, Organized, Intelligent, Hoarder Moonbolts (d10+2 damage) 14 HP 4 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Winged, weak to silver Those that represent the New Moon amongst the Lunar Cult have their own leader. As expected, Tana Baire is the most learned of them all - and the most puissant. Having pried great and terrible secrets from entities far beyond mortal ken. Sequestered away in her own pocket plane she is very difficult to oppose. Despite all this she still serves Laravathan within the cult however, which begs an even bigger question: Why? Instinct: To grow in power
- Utilise arcane secrets to great effect
- Reveal your true form
- Unleash overwhelming lunar magics
- Beckon forth champions and monsters under your thrall from portals
- Blow Llirigal, the Outer Wind
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Jala Krung, Lunar Cult Spymaster Solitary, Stealthy, Divine, Magical, Intelligent, Hoarder Silvery blades (b[2d10+2] damage 4 piercing) 14 HP 1 armor Close Special Qualities: Many masks, Weak to silver A living legend amongst the Lunar Cult, Jala Krung is said to be a werefox but who would truly know? Other rumours abound that she heavily uses illusions to conceal her presence, and uses traps and tricks to an infuriating degree. All this is a smokescreen however for her greatest trick: Her masks, nine in total, each of which create a nearly completely perfect clone of her that only reveals itself to be the case when it dies and it disappears in a puff of greasy smoke. All of this misdirection inevitably leads to a knife in your back or across your throat, of course. Not to mention her networks of contacts that means she knows exactly where to strike to hurt you the most... Instinct: To discover
- Turn out to have been a mask-clone!
- Vanish into nothing or appear from nowhere
- Deploy an insufferable amount of illusion magic
- Reveal an unwanted trap
- Use poisons to ruin your foes
- Get several steps ahead of your opposition
- Reveal... a form, but is it the true one?
- Blow Praypition, the East Wind
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Llika Fazzaq, High Judge Solitary, Stealthy, Divine, Magical, Intelligent, Hoarder Two-handed warhammer (d10+4 damage) 14 HP 2 armor Close, Reach, Forceful Special Qualities: Winged, weak to silver The moon itself knows justice - even beneath the pale moonlight there are laws and oaths and power. It is the waning moon that dispenses such things, and Llika is its highest judge. More worrisome is this werecrow's storied ability to use what is known by the less poetic as the "Justice Field", some sort of manner of self-enforcing law, and when you also create the laws that enforce themselves... the opportunity to abuse it is great. Thankfully it is said Llika is just and fair... unless of course she made a law that made it illegal to doubt her... Instinct: To judge
- Judge crimes and enforce their sentence
- Reveal your true form
- Sense disorder and injustice
- Summon the Justice Field
- Blow Kernewys, the West Wind
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Korron Tavash, Archpriest of the Lunar Infinities Solitary, Large, Stealthy, Divine, Magical, Intelligent, Hoarder, Terrifying Triple-Headed Hooked Flail (d10+4 damage 1 piercing) 18 HP 3 armor Reach Special Qualities: Aura of magnificence, Weak to silver Although not the true leader of the cult, Korron is a force to be reckoned with. The most charismatic member of the cult outside of its true leader, and Archpriest of the Lunar Infinities - this intimidating werelion will rarely ever need to fight - having broken the wills of those that dare oppose him, but when forced to fight he is able and willing to unleash terrifying miracles or cut any who manage to close with him to ribbons. But very few get remotely that far. Instinct: To lead
- Muddle minds and control thoughts with your silver tongue
- Reveal your true form
- Unleash overwhelming lunar miracles
- Blow Kyrratis, the North Wind