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Flame Chariot Solitary, Large, Magical, Construct, Terrifying Spikes and Wheels (d10+2 damage 3 piercing) 24 HP 3 armor Reach, Near Special Qualities: Body of Iron, Crewed Vehicle, Frightening Visage A huge and monstrous construction, on massive wheels and covered with spikes and mystical flamethrowers. Worst of all it has a terrifying face on it - especially terrifying when it is bearing down upon you. The secret with such devices is of course is that ultimately it is crewed and controlled by people, and even inside such a monstrosity they can still bleed and die. Not to mention the power used to wield such a device can become unstable if the wrong part is broken or blocked. Instinct: To follow orders
- Run over anyone who gets in your way
- Set fire to everything
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Soulblight Centimanos Solitary, Huge, Magical, Stealthy, Planar, Terrifying Vast mandibles and claws (d10+5 damage 3 piercing) 20 HP 4 armor Reach Special Qualities: Terrifying presence What hell-dimension would spawn such a creature? Pray to never find out. Centipedes of all things... Instinct: To feed
- Drain away life with but a touch
- Retreat into the astral
- Feed on magic
- Tap into its latent powers to perform impossible feats
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Avionette Group, Small, Stealthy, Construct Razor-edged scythe (d8+2 damage 2 piercing) 10 HP 2 armor Close Special Qualities: Wings, Body of wood The sorcerer-kings of old could and would employ common soldiery of course. But that's just to be practical. When allowed to play, and when organised in their efforts they made (more literal) puppets. Programmed with knowledge of how to fight, and laden with more arms (if you're creating something new you may as well make an improvement while you're there), these fearless automatons, clad in easily made metal armour riveted to their frames can become cost efficient if done in the right way. So they did, and their legions of dolls marched against their foes. IF you're building automata to fight your wars, why should the skies be safe? Instead of the extra arms, give them a set of wings - make them lighter and smaller to better function in the air. Suddenly they're surprisingly sneaky and their scythes can cut into the ranks of your foes as though they are but grass. Instinct: To obey
- Suffer a malfunction and attack everything in a blind fury
- Swoop in from above unexpectedly
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Trash Demon Solitary, Large, Intelligent, Hoarder, Planar, Construct, Terrifying Claws of Needles (d10+2 damage 1 piercing) 24 HP 3 armor Close Special Qualities: Body of Trash, Poisonous Fog, Foul smelling When the whole world is rubbish, what else is there for a demon to possess? Instinct: To devour
- Turn into Trash
- Control trash with ease
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Primordial Parrot Solitary, Huge, Magical, Organized, Intelligent, Planar, Terrifying Razor-edged feather-clones (d12+3 damage) 24 HP 4 armor Reach, Ignores Armor, Near, Far Special Qualities: Everchanging Form, Maddening Aura The outer spheres are places beyond understanding. More vivid and more intense than mortals can truly appreciate. Some things have powers that rival perhaps even the gods... but possess a very limited understanding of existence or motivation when applying these things. Dissolving rapidly into many smaller versions of itself, or turning things into crackers when none present themselves are but a few things such a creature can be capable of. But... why a parrot? Instinct: To fondly regard creation
- Unerringly determine the proximity and location of sustenance, especially crackers
- Warp reality to your whims
- Beckon forth an impossible number of duplicates
- Reveal the delusion that is space
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Marionette Titan Solitary, Huge, Construct Fists of wood and metal (d10+5 damage 3 piercing) 28 HP 2 armor Reach, Forceful Special Qualities: Four arms, Body of Wood The sorcerer-kings of old could and would employ common soldiery of course. But that's just to be practical. When allowed to play, and when organised in their efforts they made (more literal) puppets. Programmed with knowledge of how to fight, and laden with more arms (if you're creating something new you may as well make an improvement while you're there), these fearless automatons, clad in easily made metal armour riveted to their frames can become cost efficient if done in the right way. So they did, and their legions of dolls marched against their foes. If there was enough wood and metal to be able to build and armour such a thing, nothing would stop them from making titan-sized marionettes. There is no need to ask why, of course, for what are walls if they can just be flattened. Instinct: To obey
- Destroy something significant and important
- Suffer a malfunction and destroy everything in a blind fury
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Marionette Swordfighter Group, Construct Four blades (b[2d8+2] damage 2 piercing) 10 HP 2 armor Close Special Qualities: Four arms, Body of wood The sorcerer-kings of old could and would employ common soldiery of course. But that's just to be practical. When allowed to play, and when organised in their efforts they made (more literal) puppets. Programmed with knowledge of how to fight, and laden with more arms (if you're creating something new you may as well make an improvement while you're there), these fearless automatons, clad in easily made metal armour riveted to their frames can become cost efficient if done in the right way. So they did, and their legions of dolls marched against their foes. Whoever thought about deploying some with four swords was a genius! Most people have a hard time dealing with anyone competent enough with two swords at once, but four? Can't parry them all! Instinct: To obey
- Unleash a dazzling flurry of slashes
- Suffer a malfunction and attack everything in a blind fury
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Marionette Lancer Group, Construct Twin spears (b[2d8] damage 1 piercing) 10 HP 4 armor Close, Reach Special Qualities: Four arms, Body of wood The sorcerer-kings of old could and would employ common soldiery of course. But that's just to be practical. When allowed to play, and when organised in their efforts they made (more literal) puppets. Programmed with knowledge of how to fight, and laden with more arms (if you're creating something new you may as well make an improvement while you're there), these fearless automatons, clad in easily made metal armour riveted to their frames can become cost efficient if done in the right way. So they did, and their legions of dolls marched against their foes. Twin spears is more than most spear-wielders can use, and when deployed with ruthless efficiency and coordination can turn and rout any army worth its stuff. Not to mention when deployed in such numbers, this especially endangers the ordinarily brave knights. Funny how they suddenly seem more reluctant to fight. Instinct: To obey
- Form an implacable walls of spears
- Suffer a malfunction and attack everything in a blind fury
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Memo-Wraith Precollected Solitary, Stealthy, Magical, Devious, Organized, Intelligent, Hoarder, Terrifying Amnestic Touch (b[2d10] damage 1 piercing) 16 HP 4 armor Close, Ignores Armor Special Qualities: Impossible to Remember, Beyond Comprehension Of those that have been able to take notes about the dread Memo-Wraiths, fewer still draw many inferrances. However, those that do have come to some troubling conclusions. It is theorised that Memo-Wraiths seek to restore themselves to being remembered, and to having a history - and their parasitism stems from this. However such a process must take a long time and take a lot of effort from any given Memo-Wraith or those that have become remembered should be more well known. However between those two positions of complete anonymity and having restored oneself to true existence there should exist a terrifying creature that is tentatively labeled a "Precollected", a Memo-Wraith on the relative cusp of restoration, for whom the sheer volume and intensity of memories and histories consumed have condensed themselves deeply into their being, granting them a personality of sorts, and an intelligence to boot. The acts that these beings would be capable of might be world-shattering in nature, plus if they were to actually succeed in the work... Instinct: To feed more
- Steal memories with but a touch
- Animate those entirely drained of history and memory as a Memo-Wriath
- Wield the might and power yielded from untold consumed memories and fates
- Consume a stolen memory, and its history with it
- Reveal lesser Memo-Wraiths where your foes forgot to check
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Owl of the Forbidden Garden Solitary, Huge, Stealthy, Divine, Magical, Organized, Intelligent, Hoarder, Planar Beak and talons (d12+7 damage 3 piercing) 22 HP 2 armor Reach Owls themselves are but paler reflections of something greater. The owls of the forbidden garden are said to seek out knowledge, draining it if necessary. They feast upon the Corpse of the Forgotten Serpent, mostly, but a select few venture into the world for rare secrets, to steal them forth from minds or books or similar, before retreating back to their progenitor. For even these owls are themselves pale imitations of their own creator, the True Owl of the Forbidden Garden, created by a long forgotten god for some arcane purpose - presumably stealing back knowledge. But what puzzles most scholars who are aware of such things is to why? What makes knowledge so important that it must be stolen away, pried out of the world and returned somewhere else? Instinct: To gain power
- Steal away knowledge with a glance
- Vanish into the dark forgotten corners of a mind
- Wield terrifying magicks forgotten for aeons
- Beckon forth minions from where someone forgot to look
- Cast off feathers that steal words and cripple thoughts