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Inspired Lightbringer Solitary, Huge, Magical, Intelligent, Construct Fists of stone (d10+3 damage) 24 HP 3 armor Reach, Ignores Armor, Forceful Special Qualities: Body of stone, Innards of clockwork At a distance one might mistake this automaton for a suitably grand lighthouse. But no, within it burns the fires of inspiration - something given to it when it was granted terrible animation. Its light can guide others, sure, but it seeks to Illuminate all, granting terrifying inspiration to all that it falls upon, destroying anything and everything that gets in its way in accomplishing this task. What inspiration it grants? Why insight of course, insight into things far beyond that which would trouble normal folk. Along that path lies madness or... ascension. Instinct: To bring light into the dark
- See all that its light touches
- Grant inspiration through its mighty rays
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Clockwork Legionary Horde, Organized, Cautious, Construct Short swords or javelins (d6 damage) 7 HP 3 armor Close, Near Special Qualities: Mechanical body Artificers can create a great many things. So why not an army? They need not for food nor water nor do they tire nor complain nor desert you when you need them most. They won't even run away unless you command it! The flesh is weak! Instinct: To serve
- Act in perfect synchronicity
- Toll out to the sound of approaching reinforcements
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Caller in Darkness Solitary, Large, Stealthy, Magical, Intelligent, Terrifying, Amorphous Draining touch (d10 damage) 23 HP 1 armor Ignores Armor Special Qualities: Insubstantial form, Aura of disquiet A caller in darkness is an incorporeal creature composed of the minds of dozens of victims who died together in terror. It seeks to draw others into its fearwracked, hellish existence. The mind can be a terrible thing. Instinct: To psychically feed
- Devour the psyche of those the sleeping, the catatonic, and the recently dead
- Cast its senses beyond itself
- Crush minds and bones with psionics
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Auto-nomi Horde, Organized, Cautious, Planar, Construct Light-blasters (d6 damage 1 piercing) 7 HP 4 armor Close, Near, Far Special Qualities: Razor wing-shields It is said that the mothlike Nomi use techno-magical servants to do more base duties, such as patrolling their airspace and as footsoldiers. Generally used for peacekeeping, as is the Nomi. Incorporating the light-based technomagic and psychic abilities of the Nomi, these tend to be deployed as puppets, the Nomi utilising psychic relays it is said, so that they can use their own minds to control and fight with them safely. Instinct: To serve
- Move and Act In Perfect Unison
- Telepathically beckon more allies
- Lash out with stunning psychic resonance
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Wererat Group, Stealthy, Organized, Intelligent, Hoarder Bite or knife (d8 damage 2 piercing) 6 HP 1 armor Close Special Qualities: Weak to silver Not all so-called 'lycanthropes' take upon the noble bearing of a wolf. Not all are so fortunate, some take upon a shape with a far more clandestine nature - a nature that seems to cling to them easily as they tend to find their lives easiest on the periphery of civilization and nature, dark woods or deep sewers, or decrepit ruins that no-one wonders to look into. I mean, people pay attention to wolves if they are in an area but rats? No, people would rather ignore them if the rats are willing to ignore them in turn - thus the wererats gather in the shadows in numbers unheard of... but why? Instinct: To thrive and grow on the periphery
- Strike from nowhere or vanish without a trace
- Transform to pass unnoticed as beast or man
- Beckon forth more rats or fellow wererats from the shadows
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House-sized Mouse Solitary, Huge, Stealthy Giant bite (d10+5 damage 1 piercing) 20 HP 1 armor Reach Who would have thought of mice the size of houses? Only a madman! Hopefully, it is just the dreams of the mad... hopefully. Instinct: To feed and breed
- Eat comically-sized food
- Disappear alarmingly
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Nomi Beacon Solitary, Stealthy, Divine, Magical, Organized, Intelligent, Cautious, Hoarder, Planar Blades of burning light (d12+2 damage 2 piercing) 14 HP 2 armor Close, Ignores Armor, Near, Far, Messy Special Qualities: Glorious and dusty wings capable of more than mere flight The Nomi are the easiest of the moonbound civilizations to study, for how brightly they shine. Amongst their number are the very few that have achieved the title of "Beacon", it is said. Those that can channel the divine light that the Nomi worship more directly than any other, and act as lenses that focus and tune the psionic meta-mind that the Nomi in their unity have achieved. It seems that what they say goes, and although they are generally communally minded, should enough of their number acquire different aspirations, the Nomi could achieve great and terrible things. Instinct: To perfect Nomi society
- Emanate choking, blinding, intoxicating refined Nomi Dust
- Manipulate tricks of the light to manifest illusions
- Show the world your mastery of light magic
- Usher forth radiant psi-constructs from the Burning Aether
- Utilise the collective psyche of your hive to perform terrifying psionic feats
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Nasalem Core Solitary, Large, Magical, Organized, Intelligent, Hoarder, Planar, Construct, Amorphous Deadly transmutations (d10 damage) 27 HP 5 armor Ignores Armor, Near Special Qualities: Alien metal The Nasalem are ofcourse merely this core, everything else is an extension of its will. But what its true purpose is is a mystery. It builds its workers, and defends itself if necessary, but why? Or for who? Perhaps it is a vanguard for something greater? But if someone made this they must have been powerful indeed... Instinct: To build and defend
- Divine worlds suitable for colonisation
- Reshape the world around you
- Conjure more crystals to create more minions
- Manipulate gravity to your ends
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Nasalem Drone Horde, Planar, Construct, Amorphous Stony fists (d6 damage) 14 HP 4 armor Close, Reach Special Qualities: Body of Stone, Core of Crystal Astronomers with powerful enough telescopes have reported strange sightings upon the moon's surface. Stranger than normal, at least. Meteors crashing, but then for the crash site to reshape itself into some kind of boxy device, and then for humanoid figures with black crystalline spheres ensconced where a head would be rise out of the rocks and began rapidly reshaping the surrounding lands forming... at first a keep to house the device, followed by more and more fortifications and other structures surrounding it, like that they are building a fortress. Eventually when they are 'done' the drones seem to just mill around, maintaining the fortress, guarding it, and patrolling the surrounds. But why? Scholars are in debate as to their purpose but the most common theory is that this is a forward base being built for... someone else's arrival. But who, or what? Instinct: To serve the Nasalem Core
- Reshape the ambient landscape with ease
- Rapidly regenerate body from ambient materials (except core)
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Nomi Lanternbearer Group, Magical, Organized, Intelligent, Cautious, Planar Lantern-Staff (d8 damage) 6 HP 2 armor Close, Ignores Armor, Near Special Qualities: Fluffy yet potent wings capable of flight The Nomi are known to be enlightened mothfolk that dwell on the moon. They have few dwelling-places but the places that they do, as seen by astronomers, seem to be huge tower-cities which upon their tops are ensconsed a huge brilliant shining light. Tales tell of them being creatures of unity, that they are not known for being particularly private and communicate mostly through their telepathy. They adore light and the flame, and their lantern-bearers are their most common soldiers because of this. Perhaps not the greatest of warriors but their unique abilities can make them a dangerous force if threatened, and luckily they seem mostly complacent on that cold, distant object. Instinct: To follow the light
- Emanate choking, blinding Nomi Dust
- Wield light magic with precision and dedication
- Psionically light the beacons, drawing more Nomi to the flame
- Use telepathic abilities to a disquieting degree