Skulk Group, Intelligent, Terrifying
Whip-Leash (b[2d10] damage) 18 HP 0 armor
Close, Reach, Near
Special Qualities: It wears the skull of a Grave Bear

Skulks grow to much larger than 2 meters and has a zombie like build. Its only form of armour is the skull of a Grave Bear (see Grave Bear) that is uses as a helmet. The skull obscures the wearer until all that can be seen are the glowing blue eyes of the Skulk. Most Skulks use magic to charm Wild Goblins (see Wild Goblin) and keeps them on a leash with spiked collars for hunting; these collars are used as a whip for melee combat. The goblins do not appear to notice the Skulk yet follow all commands given to them; even the orders are suicidal. Skulks are fearless, yet cautious, hunters and are known to flee when certain of defeat. When the Skulk is hunting or is attacked, it will release the goblins to attack where it commands. Instinct: Flee when out numbered.

  • Barks at the enemy for psych damage. (1d6)
  • Charms Animals (10+)
Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.

Created by: Wilhelm