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  • Anvilrage Warden Group, Intelligent, Cautious
    Dark Iron Sword (d8 damage 1 piercing) 6 HP 2 armor
    Close

    Instinct: To keep others locked up

    • Entangle an intruder or escapee
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  • Bloodhound Mastiff Horde, Tiny
    Snapping Jaws (d6-2 damage) 7 HP 1 armor
    Hand

    rawr Instinct: To feast

    • Sniff out an intruder
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  • Houndmaster Grebmar Solitary, Organized, Intelligent
    Dual Hatchets (b[2d10] damage) 12 HP 2 armor
    Close

    Grebmar Fleabeard's hounds are the only family he's ever known. Long ago, the orphaned dwarf began breeding canines to serve as companions and guard dogs. When the houndmaster isn't patrolling Blackrock Depths with his loyal beasts, he often treats them to the Grim Guzzler's finest Dark Iron ale. Instinct: To catch tresspassers

    • Spur his hounds into a frenzy by letting blood
    • Call hounds
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  • High Interrogator Gerstahn Solitary, Magical, Devious, Intelligent, Hoarder
    Power Word: Pain (d8 damage) 12 HP 4 armor
    Close, Ignores Armor, Near

    The Twilight's Hammer cultist Gerstahn has always indulged in life's finer things: exotic foods, fine clothes, and gem-encrusted torture tools. Day and night, her prisoners' bloodcurdling cries echo throughout the Dark Iron clan's infamous Detention Block. Gerstahn proudly calls this horrific noise her symphony of screams, and she is always eager to add another voice to the chorus. Instinct: To pry secrets from her enemies

    • Fill a mind with terror
    • Burn a spell from someone elses memory
    • Share stolen secrets, pray on doubts
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  • Canadian Goose Group, Small, Stealthy, Terrifying
    Bite (b[2d8+2] damage) 6 HP 0 armor
    Close
    Special Qualities: Wings, Tongue-Teeth, Glaring Eyes

    Its a goose, you wouldn't think a fat bird would be threatening but sweet god it will hiss and chase you down, calling on its brethren to join. You'd think they wouldn't be that fast. You'd think, but you'd be wrong. Instinct: To Defend Territory

    • Hiss Horribly
    • Surround and Hiss
    • Freezing Gaze
    • Chase Down
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Otyugh Solitary, Large, Terrifying
    Tentacles, Giant Mouth (d10 damage) 16 HP 0 armor
    Near
    Special Qualities: The body is one giant mouth. It has three legs and three tentacles, one tentacle has eyes.

    Instinct: Make dead bodys to eat

    • Find dead bodys to eat
    • Posion victims with sickness
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Varin Solitary, Magical, Divine, Intelligent, Cautious
    Magical Sword (d10+5 damage Ignores Armor) 18 HP 5 armor
    Close

    Instinct: Instill Order

    • Battle like a fierce warrior
    • A shield against magic and a piercing magical blade
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Valira Solitary, Stealthy, Magical, Devious, Intelligent, Hoarder
    bite (w[2d10] damage) 16 HP 0 armor
    Close

    Instinct: To ensnare

    • Feed off of mortals
    • Lead into darkness
    • extinguish flame
    • It knows the catacombs and has power over their denizens
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  • Giant Serpent Gaurdian Solitary, Large, Terrifying
    coils (d10+2 damage) 16 HP 1 armor
    Forceful, Ignores Armor
    Special Qualities: Paralyzing gaze

    Instinct: to punish intruders

    • constrict and devoure
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  • Humoculus Solitary, Small, Devious, Intelligent, Planar, Construct
    claws and bite (w[2d6] damage) 12 HP 0 armor
    Close
    Special Qualities: Shares its senses with its master

    Instinct: To Serv its master

    • Pretend to be an object
    • It will seek to trap intruders
    • Camouflage itself as an object
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