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  • Barbarian Solitary, Intelligent, Cautious
    Giant Weapon (b[2d10+4] damage) 10 HP 0
    Close, Forceful

    Instinct: Take whatever he wants

    • Brawl
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Serpent Solitary, Tiny, Devious
    Poison Fangs (d6-2 damage) 2 HP 0 armor
    Hand

    Instinct: Poison

    • strike
    • Poison
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Priest of Kar-Suet Group, Stealthy, Magical, Intelligent, Hoarder
    Secret Martial Arts (d8 damage 1 piercing) 6 HP 0 armor
    Close

    Instinct: To poison

    • Mislead or betray
    • Poison
    • Summon Snakes
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Enforcer of Kar-Suet Group, Organized, Intelligent, Cautious
    Bows or Swords (d8 damage) 6 HP 3 armor
    Close, Near

    Instinct: Subjugate

    • Surround and Dominate
    • Call for reinforcements
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  • Ladon The Craken Solitary, Huge, Divine, Terrifying
    Gaping jaws (d12+7 damage 2 piercing) 26 HP 2 armor
    Reach, Forceful
    Special Qualities: Its large enough to sink almost any ship

    Ladon is the largest of Kar-Suet's five children. He is known as the Kraken or the Hydra because his six heads are each big enough to wreck ships that wander into his territory. Only the Cult of Kar-Suet and their allies have the lore to escape his wrath. Instinct: To consume everything

    • Smashing Strike
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  • Daemon of Vengeance Manifestation
    THE BLACK KNIGHT
    Solitary, Magical, Stealthy, Divine, Intelligent, Planar, Terrifying, Amorphous
    Greatsword (b[2d12+4] damage) 21 HP 5 armor
    Close, Reach, Forceful, Messy, Ignores Armor
    Special Qualities: Vengeance given Shape, Dark Presence

    "An idea cannot be killed"
    Instinct: Vengeance

    • Lay waste to them with powerful sweeping slashes, like a dance of death
    • Take their weapons and throw them far away in a single movement
    • Take the shape of pure shadow to pass through anything
    • Induce horrible visions that show them why they deserve to die
    • Drain their life force, making them Shaky (-dex), Confused (-wis), or Scarred (-cha)
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Corrupted Runewardens Group, Small, Magical, Divine, Organized, Intelligent, Cautious, Hoarder
    Runic Hammer and Shield or Revolver Rifles (b[2d8+4] damage 3 piercing) 14 HP 6 armor
    Close, Near, Far, Forceful, Messy
    Special Qualities: Rune-Infused, Magic Resistance

    Instinct: to Consume

    • Negate Magic
    • Smash them with enhanced force
    • Suppressive Fire
    • Drain their life force, making them Shaky (-dex), Confused (-wis), or Scarred (-cha)
    • Ambush Them
    • Radio for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Eastwatch Company Merc Group, Small, Divine, Organized, Intelligent, Cautious, Hoarder
    Two-Handed Warhammer or Bomb (d8+4 damage 1 piercing) 10 HP 5 armor
    Close, Reach, Near, Messy
    Special Qualities: Dragon's Mark, Magic Resistance

    Instinct: to Get Paid

    • Stay in formation
    • Throw a volley of bombs
    • Charge into the fray
    • Radio for backup
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Dwarf Warrior Group, Small, Organized, Intelligent, Cautious, Hoarder
    Axe and Shield or Revolver (d8 damage +1 piercing) 6 HP 4 armor
    Close, Reach, Near
    Special Qualities: Magic Resistance

    Instinct: to Serve

    • Hold the line
    • Fire a Volley
    • Radio for backup
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Frogman Horde, Small, Organized
    Spear (d4 damage) 3 HP 1 armor
    Close

    Though weak alone, when gathered in great numbers Frogmen are a serious danger to adventurers. Instinct: To serve powerful beings

    • Stealth Strike
    • Call Allies
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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