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  • Mantid Monk Group, Stealthy, Intelligent, Cautious
    hook (b[2d8] damage 1 piercing) 6 HP 4 armor
    Close

    The mantids of Zǎrtox Brrr Zheekri began forming monasteric orders thousands of years ago. They build monasteries high in the mountains to contemplate the nature of the universe. The monks have developed a fighting style called !zhee to defend their monasteries from bandits and other threats, which focuses on removing something (blocking a blow to create a gap in your opponent's defense) and then adding something (making a rapid attack). In time, though, the monks split into two different sects, called the Rax Eetrax and the Thri Eetrax, which fell into a holy war. The orcs exploited this holy war when they invaded Zǎrtox Brrr Zheekri, pitting the monasteries against each other, and leaving the nomadic hunting tribes of the regular mantids vulnerable to the horde. While many monasteries remain mired in their sectarian conflict and even look to the orcs as allies in that struggle, others have sought reconciliation with the opposing sect to create a unified resistance to the orcish occupation. Instinct: to defend its monastery

    • Block an attack and make one of its own
    • Destroy infidels
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Baby Dragon Solitary, Large, Stealthy, Hoarder
    Claws (d10+4 damage 1 piercing) 16 HP 2 armor
    Forceful

    Although she is far from mature, this young dragon won't stop at anything in its quest to obtain treasure. Any who come between it and its desire are sure to find themselves in trouble. Since she has not developed her fire breath yet, this dragon uses her tail, claws, and teeth to tear apart her enemies. Instinct: Obtain Treasure

    • Bite
    • Tail Sweep
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  • Manti Group, Intelligent
    Claw, Bite, Hurl Blades (d8 damage) 6 HP 4 armor
    Close, Near
    Special Qualities: Compound Eyes & Ticking Mandibles, Humanoid Preying Mantis!

    Venerated by the desert Khoi-San as the children of the Golden Mantis -The Manti are humanoid insect like people who are able to survive the harshest desert environments. They travel in small bands hunting and tracking game. They are said to be able to digest any kind of food and speak to each other wordlessly. [Tags: Desert, Southern Africa, Humanoid] Instinct: To Survive

    • Make a huge Jump
    • Blend into Desert
    • Hurl African Throwing Knife
    • Respect the Prey of Another Hunter
    • Track & Hunt
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Griffon Solitary, Huge, Stealthy, Intelligent, Terrifying
    Talons (b[2d10+5] damage 2 piercing) 20 HP 1 armor
    Close, Reach, Messy
    Special Qualities: Wings: Its giant wingspan is useful for flying or ground combat
    Terrifying: Its wings and body are covered in wounds new and old. One of it's eyes has been gouged out, and a talon is missing from its front left leg. Even still, its eyes have a steely determination, and it keeps coming with a terrifying screech each time.

    This majestic beast has the body of a lion, the head and forelegs of a great eagle, and a massive pair of feathered wings. With a body as large as a horse, vicious talons that have been known to slice through plate armor like butter, and an 8-meter wide wingspan, those farmers who share territy with a griffon will soon learn to run like hell and hide when they hear its terrifying shriek. Griffons are known to be fierce predators who hunt much like a bird of prey, swooping down from their nests that are nearly always at a high elevation and a place hard to reach. To anyone that manages to earn it's trust, it's just as fiercely protective of as its children or mate; but this is no easy endeavour. While it is entirely possible for a griffon to be trained as a mount, they have no inherent disposition that makes them easy to tame, and more often than not wild griffons are simply seen as enormous pests, always trying to get at cattle and disappearing into the skies as quickly as it came. When a griffon has picked its mate it forges a connection for life, and much of the direct conflict between griffons and humans comes when one of the pair is slain and the other takes to Vengeance. It is safe to assume this innate and fiercy loyalty is what first made someone try to tame them. Despite the inherent danger, trade in Griffons and eggs is quite a lucrative endeavor. The creatures however are more often than not more intelligent than their handlers assume, so spending a few thousand gold on a live captured griffon is probably never the smartest idea.
    Instinct: to Avenge

    • Slice them to pieces with Beak and Claw
    • Swoop down to slice and quickly fly back up again
    • Carry them into the air
    • Smash them with giant wings
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Circling Ones Group, Small, Divine, Intelligent, Terrifying, Amorphous
    Ceremonial Greatclubs (d8 damage) 15 HP 2 armor
    Close, Near
    Special Qualities: Feet worn down from motion

    These skeletal halflings in ornate but decayed leathers constantly circle the central chamber. Their feet have been worn down to above the ankles, yet they still totter about. If left undisturbed, they will just keep walking. If approached, they will attempt to seize the target and force them to join the marching. If attacked, they will fight back brutally and cannibalisticly. Instinct: To continue to circle for the Hungry Gods glory

    • Drag others into its movement
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  • The Priest of the Hungry God Solitary, Small, Divine, Magical, Intelligent, Hoarder, Terrifying, Amorphous
    Massive Crunching Jaws (d10+4 damage 1 piercing) 25 HP 2 armor
    Close
    Special Qualities: The Dark Gaze of the Hungry God

    The former priest of the Hungry God, now deformed beyond all recognition as a skeletal foe. His head is massive, as big as a buffalo, on a small halfling body. It looks absurd and ungainly, until the horror of it registers. Instinct: To serve the Hungry God

    • Devour minds and bodies
    • Waves of fear
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  • Cannibal Skeleton Horde, Small, Intelligent, Terrifying, Amorphous
    Ancient Clubs and Spears (d6 damage) 14 HP 1 armor
    Close
    Special Qualities: Piercing weapons are of little value, Fleshless bones and grinning skulls

    The undead relics of ancient gnomish or halfling cannibals, now just skeletons held together by strange energies. Instinct: To consume flesh in honor of the Hungry One

    • Bite flesh that it cannot digest
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  • Arachnix Group, Stealthy, Intelligent
    Bite and dagger (d10+2 damage 1 piercing) 6 HP 3 armor
    Close

    Instinct: Scuttle about and attack

    • Flick its mandibles
    • Climb walls and hide in shadows
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  • Rippers Group, Intelligent, Terrifying
    Bite, Acid Spit (b[2d8+4] damage 2 piercing) 10 HP 1 armor
    Close, Forceful, Ignores Armor, Near
    Special Qualities: Its 9 pairs of eyes are on the bottom part of it's jaw.

    Rippers are vicious creatures, often found in packs of 3-6. In the wild, like most animals, they are not dangerous to their surroundings, and the only reason they would attack is when they feel threatened or if they sense fear. Local hunters often use these beasts if wolves or other common predators aren't found in some areas. The reason these creatures are more dangerous than the common hound, are their very sharp fangs that rip through armor like a knife through butter, as well as their acidic spit. As their means of protection, they have thick hide that, if properly extracted, could be used as scale armor. In addition to that, they use their 4 arms to deflect and parry blows made by their attacker. Instinct: To hunt

    • Shred, Dig, Screech
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  • Bat Swarm Horde, Tiny
    bite (d6 damage 1 piercing) 3 HP 0 armor
    Hand, Far

    a swarm of bats Instinct: enraged by light sources

    • Scatter
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