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  • Cinderdrake Solitary, Huge, Intelligent, Hoarder
    Fiery Fangs (b[2d12+5] damage 1 piercing) 20 HP 2 armor
    Reach, Forceful

    Instinct: To char anything in its territory

    • Engulf in Flames
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  • Possessed Dragonsloth Solitary, Large, Devious
    Heat breath (d10 damage) 24 HP 2 armor
    Ignores Armor, Near
    Special Qualities: Fire immune

    Instinct: Madly attack any intruders

    • Emit heat
    • Spread madness
    • Charge Madly
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Tolvan Ruvumis - Cleric of Immaka Horde, Magical, Divine, Intelligent
    Divine Fist - Deity aided punch (d6+4 damage) 7 HP 4 armor
    Close, Forceful

    Motivation – Retrieve sacred relic The Eternal Door to please his God & earn power to rule the world. In order to activate the item, the item must be channeled through sacrifices of sufficient power (player party), who have come willingly to the heart of a holy temple. He is a corrupted Priest of (player god), who murdered his bretheren in their sleep in exchange for supernatural powers by his Goddess. She granted him the power to levitate their temple off the ground and began to search the world for the Eternal Door. Tolvan is approximately 5'10". His hair has been shaved off, and he wears nothing but jet black robes. He carries no weapon because his faith is literally his weapon. He can summon nightmares from the players minds to fight along side him. Instinct: to rule the world in the name of his master Immaka

    • Pray
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  • Lava Elemental Solitary, Magical, Planar, Amorphous
    Lava Whip (d10+2 damage) 19 HP 5 armor
    Close, Reach, Ignores Armor, Fiery
    Special Qualities: Made of Lava

    Instinct: to Show the Wrath of Fire

    • Change Shape at a Whim
    • Set them or the environment Ablaze
    • Unleash the power of Fire
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lava Drake Group, Divine, Magical, Organized, Cautious
    Claws (d10 damage 1 piercing) 12 HP 4 armor
    Close, Near, Messy
    Special Qualities: Short-Distance Flight, Dragonscale Armor

    Instinct: to Protect the Clutch

    • Spout a volatile fireball at the enemy
    • Create minor Elemental Effects
    • Give anything to save eggs or hatchlings
    • Alert the Great Dragon
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Lava Dragon Hatchling Horde, Small, Organized, Cautious
    Bite (d6 damage) 7 HP 3 armor
    Close

    Instinct: to Grow Strong

    • Bite at their ankles
    • Call for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Reaper Solitary, Divine, Intelligent, Planar, Amorphous
    Scythe (d12+4 damage 1 piercing) 21 HP 4 armor
    Close, Ignores Armor, Near
    Special Qualities: Flight

    The servants of Death. Occasionally pure evil, although they are more often neutral. Try telling that to a ghost though. Instinct: To serve Death

    • Send you to Judgement at the black gates
    • Death's servant
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  • RoboZombie2000 Group, Organized, Construct
    Teeth (d6 damage) 10 HP 0 armor
    Close
    Special Qualities: Beep!, Robots, Semi Smart, Beep meep

    When there's no more room in Hell... And the guy standing next to you is a mad scientist. Instinct: Br-Br-Braains!

    • Brai-I-ns... Receiving data...Process complete.
    • Beep, sending signal..... Bloorp, more zombies are coming
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  • Strangling vine Group, Stealthy
    Killer vines (w 2d8 damage) 6 HP 0 armor
    Close, Reach, Near
    Special Qualities: Looks like a vine, bendy

    Be careful where you walk in the woods. Occasionally, the scent of blood is not from the eleven hunters nor the ferocious, instinctual wolves, but the vines themselves. A simple vine can hang a man from a tree against the man's will. A leaf can cut through human skin using magic. And the same vine can strangle one million people and never die. The vines are watered best with blood, although water shall ocassionaly do. And more importantly, NEVER USE THEM AS HOUSEPLANTS. If you do, you may never survive, although if you are a necromancer, you might be the first one to tame it to only kill your enemies.... Or maybe not. Probably not. Instinct: To kill

    • Look like a vine, then strangle its prey
    • Hide its prey and look exactly like a vine
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Strangling vine Group, Stealthy
    Killer vines (d8 damage) 6 HP 0 armor
    Close, Reach, Near
    Special Qualities: Looks like a vine, bendy

    Be careful where you walk in the woods. Occasionally, the scent of blood is not from the eleven hunters nor the ferocious, instinctual wolves, but the vines themselves. A simple vine can hang a man from a tree against the man's will. A leaf can cut through human skin using magic. And the same vine can strangle one million people and never die. The vines are watered best with blood, although water shall ocassionaly do. And more importantly, NEVER USE THEM AS HOUSEPLANTS. If you do, you may never survive, although if you are a necromancer, you might be the first one to tame it to only kill your enemies.... Or maybe not. Probably not. Instinct: To kill

    • Look like a vine, then strangle its prey
    • Hide its prey and look exactly like a vine
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