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White Skinwalker Solitary, Magical, Terrifying claws (d10+2 damage) 16 HP 0 armor Close Special Qualities: It can sense magical blood, It's stained by ancient blood Bleached and wrinkled skin stretch across whatever holds this creature together. It's a servant to the insatiable hunger of the blood demon Zuuru, who it's feeds by submerging a phylactery, the Blood Sphere, in sweet, fresh blood. Until recently, it stood idle at the side of the Overflowing Goblet which held the Blood Sphere in a ever replenishing serving of angel's blood. A massive earthquake caused by the Mage, Fenfaril, not only knocked over and spilled the Goblet, but also split open the ancient tomb which held the Skinwalker prison. Now the beast mindlessly hunts for potent blood to feed its angry and impatient master. Instinct: to feed its master blood
- Rips the blood from your veins
- it stops your blood in place
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Wild Catoblepas Solitary, Devious Horns, Tailswipe (d8+2 damage) 12 HP 2 armor Close, Reach Unlike the domesticated capoblepas this long-necked swamp cattle's paralyzing gaze and poisonous breath are fully operational and their skin is covered in scales. Woe to the careless traveler who treads upon the catoblepas territory or encounters the creature at the end of the month when it feeds on flesh instead of vegetation. Instinct: To defend its territory
- Paralyze with its piercing gaze.
- Poison them with the foul stench of its breath.
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Domestic Catoblepas Group, Devious Horns, Tailswipe d4 damage 6 HP 0 armor Close, Reach This long-necked swamp cattle with a heavy horned head was domesticated by the breeders of Vrokarheim, giving them a diet to reduce the threat of their breath and permanently blinding them to disable their paralyzing gaze. Instinct: To survive
- The stench from its mouth can poison the unprotected and make them pass out.
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Fleder Solitary, Stealthy, Terrifying Claws, Bite (d10+2 damage) 12 HP 1 armor Close, Reach Fleders are lesser vampires which usually hunt in rundown city districts; they are also found near cemeteries and in the wilderness. They are fearless and resistant to stun attempts. Sensitive to silver and Vampire Oil. One bite kills them, if the intended victim has previously consumed Black Blood. They dive at opponents from the air, try to daze their victims and drink their blood Instinct: Drink blood
- Sucks the blood of both man and beast alike.
- Leap at the opponent and force them to the ground
- Leap large distances
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Wildwuchsbulle Solitary, Large, Construct, Terrifying charge people (b[2d10+4] damage) 20 HP 1 armor Forceful Special Qualities: Erschaffen von einem irregeführtem "Druiden" in einem Versuch ein "Tier der Wildni"s zu erschaffen, Konstantes Bluten und Heilen Ein großer Bulle mit das einen Symbionten auf dem Kopf gewachsen hat. Diese Symbiont ist ein Samen der in Ranken und Wurzeln sprießt. Diese Wurzeln verletzen den Bullen auch selbst jedoch trotz seiner Wunden scheint er nicht zu sterben. Instinct: to create territory
- charge someone or something
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Manes Horde, Organized, Planar Hellish Claws (d6 damage) 3 HP 0 armor Close The lowest servants of Hell are the Manes. They are formed from the petty dead who were evil in life, but not powerful or particularly dedicated to their evil. They appear as shambling corpses burning with Hellfire, and are used as shock troops to overrun the living with sheer numbers. Instinct: To destroy goodness
- Drag someone down
- Swarm a prone opponent
- Take orders telepathically from a Demon Lord
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Pyrohydra Solitary, Huge, Magical Bite (d10+5 damage 1 piercing) 24 HP 2 armor Reach, Near Special Qualities: Will heal any wounds not inflicted on a head, Multiple heads "But what if we added more fire?" - An overenthusiastic mage Instinct: Defend its horde
- Attack with multiple heads
- Firebreath
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Shadow Cultist Solitary, Magical, Devious, Organized, Intelligent Shadow Lance (d8 damage) 12 HP 0 armor Close, Near Instinct: Return the world to darkness
- Move through shadows
- Trap someone in their shadows
- Snuff out light
- Summon Shadow Forms
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Shadow Form Group, Stealthy Dagger (d6 damage) 6 HP 0 armor Close A cloaked figure emerges from the shadows, a black void lurks behind the hood. It moves with uncanny grace and strikes its target in surprise. Instinct: Kill its target
- Hunt a marked target
- Disolve into the shadows
- Appear from the shadows