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  • White Skinwalker Solitary, Magical, Terrifying
    claws (d10+2 damage) 16 HP 0 armor
    Close
    Special Qualities: It can sense magical blood, It's stained by ancient blood

    Bleached and wrinkled skin stretch across whatever holds this creature together. It's a servant to the insatiable hunger of the blood demon Zuuru, who it's feeds by submerging a phylactery, the Blood Sphere, in sweet, fresh blood. Until recently, it stood idle at the side of the Overflowing Goblet which held the Blood Sphere in a ever replenishing serving of angel's blood. A massive earthquake caused by the Mage, Fenfaril, not only knocked over and spilled the Goblet, but also split open the ancient tomb which held the Skinwalker prison. Now the beast mindlessly hunts for potent blood to feed its angry and impatient master. Instinct: to feed its master blood

    • Rips the blood from your veins
    • it stops your blood in place
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  • Wild Catoblepas Solitary, Devious
    Horns, Tailswipe (d8+2 damage) 12 HP 2 armor
    Close, Reach

    Unlike the domesticated capoblepas this long-necked swamp cattle's paralyzing gaze and poisonous breath are fully operational and their skin is covered in scales. Woe to the careless traveler who treads upon the catoblepas territory or encounters the creature at the end of the month when it feeds on flesh instead of vegetation. Instinct: To defend its territory

    • Paralyze with its piercing gaze.
    • Poison them with the foul stench of its breath.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Domestic Catoblepas Group, Devious
    Horns, Tailswipe d4 damage 6 HP 0 armor
    Close, Reach

    This long-necked swamp cattle with a heavy horned head was domesticated by the breeders of Vrokarheim, giving them a diet to reduce the threat of their breath and permanently blinding them to disable their paralyzing gaze. Instinct: To survive

    • The stench from its mouth can poison the unprotected and make them pass out.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Fleder Solitary, Stealthy, Terrifying
    Claws, Bite (d10+2 damage) 12 HP 1 armor
    Close, Reach

    Fleders are lesser vampires which usually hunt in rundown city districts; they are also found near cemeteries and in the wilderness. They are fearless and resistant to stun attempts. Sensitive to silver and Vampire Oil. One bite kills them, if the intended victim has previously consumed Black Blood. They dive at opponents from the air, try to daze their victims and drink their blood Instinct: Drink blood

    • Sucks the blood of both man and beast alike.
    • Leap at the opponent and force them to the ground
    • Leap large distances
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wildwuchsbulle Solitary, Large, Construct, Terrifying
    charge people (b[2d10+4] damage) 20 HP 1 armor
    Forceful
    Special Qualities: Erschaffen von einem irregeführtem "Druiden" in einem Versuch ein "Tier der Wildni"s zu erschaffen, Konstantes Bluten und Heilen

    Ein großer Bulle mit das einen Symbionten auf dem Kopf gewachsen hat. Diese Symbiont ist ein Samen der in Ranken und Wurzeln sprießt. Diese Wurzeln verletzen den Bullen auch selbst jedoch trotz seiner Wunden scheint er nicht zu sterben. Instinct: to create territory

    • charge someone or something
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  • Bandit Horde, Stealthy, Intelligent, Hoarder
    dagger (d4 damage) 3 HP 0 armor
    Close

    Verzweifelte Männer und Frauen Instinct: zu stehlen

    • Verzweifelt Angreifen, Verbündete Hintergehen
    • dreckiger Kampftrick,
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  • Manes Horde, Organized, Planar
    Hellish Claws (d6 damage) 3 HP 0 armor
    Close

    The lowest servants of Hell are the Manes. They are formed from the petty dead who were evil in life, but not powerful or particularly dedicated to their evil. They appear as shambling corpses burning with Hellfire, and are used as shock troops to overrun the living with sheer numbers. Instinct: To destroy goodness

    • Drag someone down
    • Swarm a prone opponent
    • Take orders telepathically from a Demon Lord
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Pyrohydra Solitary, Huge, Magical
    Bite (d10+5 damage 1 piercing) 24 HP 2 armor
    Reach, Near
    Special Qualities: Will heal any wounds not inflicted on a head, Multiple heads

    "But what if we added more fire?" - An overenthusiastic mage Instinct: Defend its horde

    • Attack with multiple heads
    • Firebreath
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow Cultist Solitary, Magical, Devious, Organized, Intelligent
    Shadow Lance (d8 damage) 12 HP 0 armor
    Close, Near

    Instinct: Return the world to darkness

    • Move through shadows
    • Trap someone in their shadows
    • Snuff out light
    • Summon Shadow Forms
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  • Shadow Form Group, Stealthy
    Dagger (d6 damage) 6 HP 0 armor
    Close

    A cloaked figure emerges from the shadows, a black void lurks behind the hood. It moves with uncanny grace and strikes its target in surprise. Instinct: Kill its target

    • Hunt a marked target
    • Disolve into the shadows
    • Appear from the shadows
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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