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  • Mother Bear Solitary, Large, Intelligent
    Claws, Bite (d10+4 damage) 16 HP 1 armor
    Forceful

    Its a very large bear. Was once a human but has been transformed. She can still speak a few words of english. She live to protect her cubs. Any perceived danger to her cubs and she will defend them at all cost. She is very strong and has the intelligence of a human. Instinct: Defend cubs.

    • Forage and protect her cubs
    • Defend her territory
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Red Lady Solitary, Magical, Hoarder, Terrifying
    Touch / Temporary Posession (d10 damage) 12 HP 4 armor
    Close, Ignores Armor, Near
    Special Qualities: She appears suddenly, and stares directly into your eyes, as a smile slowly grows across her face.

    Her serpentine eyes are jaundiced, and she cries blood. Her Hair is black and moves like spider legs. When she reveals herself, her pale and white face is suspended in tattered red fabric which glows dimly. She has one arm, and long nails which she touches people with before she possesses them. Instinct: to carry out vengeance in death for what she could not have in life.

    • Her face shows itself in a dark place suddenly and disappears as she screams.
    • Posesses subjects and horrifies them by stealing their memories and replacing them with hers. Roll Wis. 12+ You give her a positive memory, weakening her and pulling her into the natural plane. 7-9 She gives you a horrifying memory of abuse, but leaves... for now. Also D6 damage. 0-6 She takes on of your memories and replaces it with one of hers. She becomes stronger and leaves... for now.
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  • Asabi Grupo, Sigiloso, Inteligente
    Cimitarra (daño d8) 6 PG Armadura 1
    Cerca

    Instinct: Emboscar

    • Tender emboscadas enterrados en la arena
    • Pasar desapercibido entre le arena
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Jinete de rata goblin Group, Small, Stealthy, Intelligent, Cautious
    Cuchillo cruel (d8 damage) 6 HP 2 armor
    Close

    Los jinetes de rata goblin suelen ser los más pequeños de la tribu, para poder cabalgar a lomos de ratas entrenadas. Se dedican a vigilar los límites de su asentamiento en pequeños grupos, o asaltar a viajeros desprevenidos en ataques relámpago. Instinct: Proteger la tribu

    • Ataque y retirada
    • Aparecer por donde menos se le espera
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Huge, Magical, Divine, Intelligent, Hoarder
    Sickle-sword (b[2d12+9] damage 1 piercing) 30 HP 6 armor
    Reach, Forceful

    Instinct:

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  • Sylvan Solitary, Large, Stealthy, Intelligent, Hoarder
    Large meaty fists (d10+4 damage) 16 HP 1 armor
    Forceful, Near

    Sylvans are cruel, greedy, and treacherous. Still, I prefer them to dh'oine. - Yaevinn, legendary Scoia'tael commander. Sylvans and yakshas, a kindred species, are extremely rare woodland creatures whose appearance combines traits of goats and rotund men. These beings usually pose little danger, for they limit their contact with humans to playing harmless (though often bothersome) tricks and eating crops from their fields. Instinct: Steal, betray, avoid others

    • Crush, charge
    • Offer to cease trouble-making at a cost
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  • adsf Solitary, Magical, Intelligent, Cautious, Hoarder, Construct
    (d10+4 damage) 20 HP 5 armor
    Close, Forceful, Reach, Ignores Armor, Far
    Special Qualities:

    Instinct: asdf

    • adf
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  • Faethel, the Defiler Solitary, Large, Magical, Devious, Intelligent, Hoarder, Planar
    Necrotic Blast. (d10 damage) 24 HP 4 armor
    Near
    Special Qualities: Corrosive Vomit.

    One of Na'gathoth's lieutenants, Faethel is a huge, fat, bloated demon with four arms and numerous crab like legs that can barely support it's own weight. Instinct: Release Na'gathoth.

    • Corrupt and defile.
    • Corrupt weak willed beings.
    • Heal mundane injuries.
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  • Living Zombie Horde
    Maul (d6 damage) 7 HP 1 armor
    Close

    Mortals that have been turned into mindless husks that serve the will of Faethel, the Defiler. Instinct: Further the will of Faethel.

    • Overwhelm with numbers.
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  • Rootwyrm Group, Huge, Magical, Intelligent, Hoarder, Construct
    Root appendages (d8+7 damage) 22 HP 3 armor
    Reach, Forceful
    Special Qualities: Wireframe root body

    The elves and the druids always tell men that the forest is alive, but never are they taken seriously. And so injustice against the trees continue: the lumbering, the burning, even the occasional names carved into them by lovestruck youths. Only when the roots of all trees band together into a being for the sole purpose of protecting their lands, do people see their wrongdoing. Only then do they see the life in the forest. Instinct: Guard the birthland

    • Breathe life into the land that birthed it
    • Regrow from thriving birthland
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