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  • Dave Solitary, Magical, Stealthy, Devious, Intelligent, Planar
    Quiet Withering (w[2d10] damage) 16 HP 4 armor
    Close, Far

    What's up guys, It's me Dave. Yeah bro, you know me, We met in high school, remember? no? Well, we did, you were like my best friend back then.. yeah see I knew you would remember eventually. we should go get pizza! ... Yup, that's Dave, good ole Dave. best buds with everyone, even if you don't remember perfectly he's been a friend of yours all this time.. and if your not? Well, then there might be consequences. Instinct: To be friends with everyone

    • Vibes B-)
    • Friendly Demenor: Hi there! My name is Dave.
    • Unseen and Unheard Menace
    • Mildly Parasitic Lifestyle: Hey man, can I borrow a few bucks?
    • Unkown Knowledge: Oh yeah, I've heard of that.. What do you mean no one should know about the 8th demention
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • The Grib (Mushroom Monster) Solitary
    Crushing Blow (d10+2 damage) 12 HP 2 armor
    Close, Forceful
    Special Qualities: Corrupting Influence: The body you see is not always the true body of the Grib, it might just be a 'mind controled' cow or some other poor beast. Keep and eye out for the true clump of Grib, Zombie Shrooms: Its a cow covered in mushrooms! its really gross

    The Grib is a clump of mushrooms (1HP) often found in a cave or a basement, and it's not so bad. I mean, it's just some mushrooms, right? Well, that would be the case if it was ONLY a clump of mushrooms. Unfortunately, it is quite common for the spores of these mushrooms to gather inside a animal, such as a cow, dog, or cat, and then we have a problem because now The Grip has a body, and it intends to use it... Instinct: To Spread its Mycelium

    • Release Corrupting Spores
    • Release Hallucinogenic Spores
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Wavekin Mage Group, Magical, Organized, Intelligent
    Uses sickle to manipulate waters (d8 damage) 6 HP 1 armor
    Close, Reach, Near
    Special Qualities: Amphibious, Grants underwater breathing

    Wavekin mages maniplate the waters around themselves using their innate magical abilities chanelled through a sickle. It's their talent that allows all wavekin take captives and then grant those the ability to breath underwater. However this is often withheld as a form of torture. Instinct: To command slaves

    • Torment the weak
    • Grants underwater breathing
    • Sound a magical alarm
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Air queen Solitary, Magical, Organized, Intelligent
    Air magic (w[2d8] damage) 12 HP 4 armor
    Close, Ignores Armor, Near, Far

    Instinct: To protect her secrets

    • Call air elementals
    • Use air magic
    • Call in paladins
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  • Avatar of Keimon Solitary, Large, Magical, Divine, Intelligent, Planar, Terrifying
    N/A (d12+2 damage) 18 HP 4 armor
    Ignores Armor
    Special Qualities: Gaunt

    The Avatar of Keimon is a horrible thing, something almost human. Tall and thin and hunched, grey skin clinging to bone, black clumps of greasy, matted hair along its skull. It looks at you with sunken eyes, smiles too wide, sharp teeth lined with bloodless lips. Its spidery fingers are interrupted by thick knobs of knuckle, and end in sharpened claws. When it speaks, you feel a chill run down your spine, as though your blood is made of ice. Its voice is like the whisper of Winter itself. Instinct: To collect the debt of souls

    • Consume life
    • Stalk
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  • Blood Swarm (Carrion Roach) Horde, Tiny, Organized, Terrifying
    Slashing Mandibles (b[2d8] damage 1 piercing) 7 HP 2 armor
    Hand
    Special Qualities: Ear Splitting Screech: let out a that terrifies those who hear it

    You see a single bug, a beetle perhaps, scuttle along the ground. You think to yourself, "Hmmm, what an unusual size for a bug, and what large jaws it has... oh boy, there a lot of them... ahhhhhhh my leg!" These Carrion Roaches are about the size of your hand, with knife-like jaws that make a screeching metallic sound as they knash against themselves. The Roaches are never alone and if you see one, you are sure to see dozens more. Instinct: Pick Clean: Rend Meat from Bone

    • Alert the Swarm: if a single one is allerted, ALL are alerted..
    • Screech and Chatter: call another swarm to back it up.
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  • Strenght Angel Group, Magical, Divine, Devious, Intelligent, Planar
    Claws of Force (b[2d8+6] damage 1 piercing) 12 HP 4 armor
    Close, Forceful
    Special Qualities: Inmune to phisical restrictions

    A Strenght Angel is one of the most fearce creations in Celestia. It's also a very common summon from mortals: they represent strenght of every kind. It could be physical, but it can also be spiritual strenght or courage as a form of strenght. An Angel of Strenght can possess a host and make him a bigger threat, but it can also take strenght from the enemies. Instinct: direct the actions of the living

    • Transfer strenghts, phisical or any other kind
    • Possess an ally and grant them great strenght
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  • Subway Mole Group, Small, Terrifying
    claws (b[2d8+2] damage 1 piercing) 6 HP 1 armor
    Close, Near
    Special Qualities: Leathery and naked with vestigial pink eyes and hideous protruding teeth.

    A thigh high mole with useless pink eyes and hideous protruding teeth. Instinct: Eat big bugs. Blindly attack anything that sounds like it might be a bug.

    • Burrows around abandoned light rail stations.
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  • Leviathan Salamander Solitary, Huge
    Bite (w[2d10+3] damage) 20 HP 4 armor
    Reach, Ignores Armor, Near
    Special Qualities: Can self-sever its tail, squeeze into tight places.

    A gargantuan frilled salamander, a muddy red color with glowing neon red eyes. Instinct: Protect it's home, and provide ideal conditions for the growth of its food source.

    • Leaves a trail of slime that bioluminesces and superheat on command
    • Incapacitate and remove any troublemakers
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sleeping Tree Fiend Solitary, Huge, Stealthy
    Grasp with branches (d10+3 damage) 20 HP 1 armor
    Reach

    The most ancient of trees that have survived in the twisted madness of places of power can slowly grow into a sleepy consciencness. This creature drifts towards the sources of great power to feed. Many a poor villager on the edge of great forests have gone looking for wood and ended up awaking one of these slumbering gaints turning them to Awakened Tree Fiends who rampage until at last they return to peaceful sleep. Beware carrying magical artifacts through the woods for you do not know if a tree will reach out and drain the power from it. Instinct: Feed on places of power

    • Grasp and drain passersby
    • Looks like any other tree
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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