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  • Mist Feeder Group, Huge, Magical, Devious, Terrifying, Amorphous
    Mist tendrils (d6+3 damage) 17 HP 5 armor
    Reach, Ignores Armor, Near
    Special Qualities: Made of mist, Appears as a huge towering lizard/amphibian ghost

    "All those who wander the deeps of the Northern Forests know, that when mist arrives amongst the trees, there in no shame in fleeing. Those few that have not tell tales of men flayed alive by great horrifying spirits that stalk the mist. A mage once told me that the mist entraps the souls of those it kills and by smothering them in its essence breeds more of its horrific feeders." Instinct: To replicate

    • Creates a thick mist
    • Anything killed by it are transformed into Mist Feeders
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  • Banshee Owl Solitary, Tiny, Planar
    Drain Life (d10 damage) 12 HP 0 armor
    Special Qualities: Transfixing third eye

    "The Banshee Owl is known to many as a portent of impending death though few realize how accurate a description this truly is. Folklore attests that the Banshee Owl is sent out as a messenger from the underworld to tell the members of the family about an impending bereavement, while I have personally never seen a Banshee Owl do such a thing but their purpose is definitely linked intrinsically to death, once I saw a man who had caught sight of one such owl amongst the trees, I saw him as he struggled his body gripped in a rigour mortis like paralysis, it was then the Owl's third eye opened and I saw the man begin to age, his body rapidly wasting away to a thin dust like vapour as his bones crumbled to be blown away on the wind. Thankfully the creature, apparently sated vanished in a haze of cyan light." Instinct: to feed on souls

    • Transfixes pray
    • Phase between planes
    • Has knowledge of one dead/dying person
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Volgra Solitary, Large, Intelligent
    Club (b[2d12+4] damage) 16 HP 1 armor
    Forceful, Reach

    "The Volgra as they like to be known are a race of hulking humanoids not similar in size and stature to the savage troll or ogre. Where the difference becomes apparent is in their intelligence and mannerisms. These colossal creatures can live for seemingly hundreds of years at a time and have over such long lifespans perfected the art of patience. However one must not mistake them for friendly for the Volgra are anything but, at best the creatures hold a begrudging tolerance for the younger races and at worst, particularly when their traditions are threatened, they can be a cadre of formidable opponents." Instinct: Keep with tradition

    • Will charge with horns
    • Particularly interested in historical artifacts
    • Polite unless insulted
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Cursed Armour Solitary, Cautious, Construct, Amorphous
    Flail (d10+2 damage) 19 HP 7 armor
    Close
    Special Qualities: Soul Bound Sword

    "Sat in the Delver's Arms one winter evening I heard tell from one of the patrons of an expedition she had once been part of. According to this rather bedraggled looking woman, a few years prior she and a group of like minded individuals had planned a raid into the depths of a number of tombs throughout the region. The raids had been going well until they stumbled upon a particularly robust tomb, traversing deep into this tomb they discovered a large set of dessicated armour, at first nothing seemed out of the ordinary but upon one of her companions brushing past the armour filled with an eerie blue glow and began swinging wildly with its weapon. I thought to enquire as to the fate of her compatriots but a sallow look deterred me, truly if such horrific magical automata exist I imagine they must be formidable opponents." Instinct: To stand guard

    • Passive until disturbed
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow Wolf Group, Small, Magical, Devious, Amorphous
    Claws and Fangs (d6+2 damage) 9 HP 5 armor
    Close, Ignores Armor
    Special Qualities: Shadow Skin

    "No sooner had I entered the dense foliage of the Bryn Woods, torch burning in my hand did they materialize among the thickets around me. The creatures abhor the light yet thrive upon it a number of them rushed at me, jaws that dripped darkness snapping at my heels. I managed to make it to a copse where sunlight broke through the tree line and the creatures abandoned their hunt. I believed myself to have escaped unharmed,yet upon looking down I found a large chunk rent from my own shadow, at that moment I felt an intense pain that did not leave me until I found a magical healer who managed to restore what had been lost." Instinct: To hunt and consume

    • Consumes shadow and flesh
    • Shadow Consumption
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Phoenotaur Solitary, Magical, Divine, Intelligent, Construct
    Flaming Beak (b[2d10+4] damage 1 piercing) 18 HP 4 armor
    Close, Near
    Special Qualities: Wings of Flame, The Perfect Hybrid of Monster and Human

    Instinct: to burn

    • Bring ruin to those who oppose Torag
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  • Frost monster Solitary, Large
    Sharp icy parts (d10+4 damage) 24 HP 2 armor
    Forceful, Near

    Big, icy dead creature, man turned monstrosity. Instinct: Break souls of living people

    • Hurl ice block
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  • Mewlip Group, Small, Stealthy, Intelligent, Hoarder
    Claws (d8 damage) 6 HP 0 armor
    Close, Near

    The Mewlips are a strange and secretive race, known only from a reference in a poem of the Hobbits of the Shire. They were said to be dangerous creatures, dwelling in the dark and feasting on unwary travellers who sought them out Instinct: Lures with gold

    • Devour unwary
    • Backstab
    • Creep and splash
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Blue Blob Colony Solitary, Large, Intelligent, Hoarder, Terrifying, Amorphous
    Slime Spears (b[2d10+4] damage) 27 HP 5 armor
    Forceful, Reach, Ignores Armor, Far
    Special Qualities: Body of Slime, Putrid slime shaped like a creature beyond the world!

    A fully formed Blob Colony. Instinct: to consume

    • Erupt and consume!
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  • Blue Blob Knight Group, Cautious, Amorphous
    Slime Spear (b[2d8+4] damage 2 piercing) 17 HP 4 armor
    Close, Forceful, Reach
    Special Qualities: Body of Slime

    A rolling mass of slime the size of a human warrior with solid scales of slime that function as deadly and vicious piercing weapons and very powerful shields. One step removed from a Blob Colony, this creature is more than a match for unprepared adventurers. Instinct: to merge

    • Pierce and Consume
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