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  • Blue Blob Horde, Small, Amorphous
    Engulf (d6 damage) 14 HP 1 armor
    Close, Ignores Armor
    Special Qualities: Body of slime

    The basic Blob, otherwise known as the dual form of a Blob colony. It looks like a rolling mass of rippling blue slime the size of a Halfling. Putrid fumes emit from it as the creatures it's touched before dissolve inside of it's acid like body Instinct: to merge

    • Dissolve and Incorporate
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  • Blue Blobling Horde, Tiny, Stealthy, Organized, Amorphous
    Engulf (d6-2 damage) 6 HP 1 armor
    Hand, Ignores Armor
    Special Qualities: Body of slime

    The basic Blobling, otherwise known as the singular form of a Blob colony. It looks like a rolling mass of rippling blue slime. Putrid fumes emit from it as the creatures it's touched before dissolve inside of it's acid like body. Instinct: to merge

    • Dissolve and incorporate
    • Descend upon prey
    • Flood the room
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  • The Eye Eater Solitary, Magical, Intelligent, Planar, Construct, Terrifying, Amorphous
    Proboscis (d12 damage) 15 HP 1 armor
    Close, Ignores Armor
    Special Qualities: Enlightenment Engine, In its true form, it looks like a breathing pile of eyeballs

    The Eye Eater is called "The Keeper of The Starry Wisdom" by the old Northern tribes. It comes from beyond the stars, but here, it looks like a helpless child or a harmless being in distress. The Eye Eater is not evil, it is simply no from this world, and so its motivation is not from this world, as well. It wants to enlighten you. But worldly distractions keep you from seeing the wonders of the universe. The stars are talking to you with messages of light, but you pay no attention. So if you can't be distracted by worldly sights, your inner vision grows. The Eye Eater attacks only the eyes. On a successful attack, it sucks your eyes out of your skull with its proboscis, which is about 3 feet in length (hidden in its mouth). It attempts only two attacks. If the second attack is not successful, it runs away. Instinct: eat the victim's eyes

    • sucks the eyes from its victim's skull
    • look innocent and helpless
    • lets you communicate with the stars
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  • Great White Shark Solitary
    Bite (d8 damage 1 piercing) 5 HP 0 armor
    Close, Near
    Special Qualities: Aquatic

    Dangerous sea creature Instinct: Hunt Prey

    • Swim
    • Bite
    • Loves "Shark Week"
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Nosferatu Solitary, Intelligent
    Fangs (d6+2 damage 1 piercing) 12 HP 0 armor
    Close, Forceful, Near
    Special Qualities: Undead, Slow

    A rotting corpse that pursues the living. Does not transfer its vampiric curse unless its blood is consumed. Instinct: Drain the living

    • Drink blood
    • Destroyed by Sunlight or Stake
    • Cannot cross moving water
    • Must rest on earth from homeland
    • Active only at night
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Sea Elf Group, Organized, Intelligent, Cautious
    Trident (w[2d6] damage) 6 HP 3 armor
    Close, Near
    Special Qualities: Amphibious

    Friendly, charming folk that often help shipwrecked adventurers. Instinct: Charm with beauty

    • Roam the oceans
    • Vanish suddenly
    • Often will ride a dolphin
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ethereal dragon Solitary, Huge, Intelligent
    Fire breath (b[2d12+7] damage) 20 HP 2 armor
    Reach, Forceful, Far

    dragon Instinct: Burn things

    • fire breath, hack and slash with claws
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  • Lovecraft Zoog Group, Tiny, Stealthy, Devious, Organized, Intelligent, Planar
    Bite (d4 damage) 2 HP 0 armor
    Close
    Special Qualities: Refugee from the Dreamlands, Can Detect Invisible

    Spiteful, nasty creatures with a taste for the flesh of sentient beings, zoogs lurk in the shadowy, moldering places of the world. Often mistaken merely for otherworldly animals, zoogs possess base intentions and vicious demeanors that set them apart from lowly beasts. Congregating in loose, tribal societies, these sinister creatures claim the depths of dark woodlands or moldy forests as their homes, favoring lands where the boundaries between worlds and planes grow thin and strange creatures—not unlike themselves—slip between reality's cracks. Although lone zoogs shy away from attacking larger creatures, when zoogs outnumber an invader they launch deadly ambushes, leaping from sagging boughs and hidden dens to swarm foes. Only strangers with quick tongues and items that appeal to zoogs' interest in magical curiosities might manage to barter for safe passage through zoog territory. While many victims of zoog attacks are consumed on the spot, some less fortunate few are dragged back to the mystical, strangely carved stones that mark the center of zoog communities. There, such captives become the doomed focus of strange ceremonies before being sacrificed to the zoogs' depraved deities. Commonly, zoogs eat fungi and plants, but they also have a taste for the meat of sentient creatures, treating the butchering and consumption of such beings as a rare privilege. Zoogs also detest cats, and go to great lengths to slay felines of any sort and devour them. Instinct: Devour

    • Sneak
    • Ambush
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Solitary, Tiny
    (d10-2 damage) 12 HP 0 armor
    Hand

    Instinct:

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  • Bertio Solitary, Divine, Intelligent
    A lucky break (b[2d10+4] damage 1 piercing) 18 HP 3 armor
    Close, Forceful

    Instinct: to be the hero

    • Survive purely by fortune
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