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  • Three Headed Hell Hound Solitary, Planar
    Bite from each head. (d6+1)x3 12 HP 1 armor
    Close

    Three heads. Chained. Spitting fire which burns normal arrows from middle head. Instinct: To defend, to act like a normal dog

    • Each head deals seperate 1d6+1 damage
    • When it dies, the body bursts into flames, damaging all nearby (avoid danger)
    • Heads can be chopped off
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow Group, Stealthy, Intelligent, Terrifying, Amorphous
    Dark Touch (d6 damage) 17 HP 3 armor
    Close, Ignores Armor
    Special Qualities: Dark Being

    Supressed parts of a person's personality that ripped itself away at the moment of death. Now it seeks a host so that it may live the life it feels like it was never allowed to. Instinct: To gain a host

    • Posess
    • Mimic Shadow
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  • Aasimar God Caller Solitary, Divine, Intelligent, Hoarder
    Divine Arms (b[2d10+2] damage) 14 HP 4 armor
    Close

    Aasimar God Callers use their close connection with the divine to channel large amounts of divine power, much more than normal people could. Instinct: To do their deity's bidding

    • Call down the wrath of their deity
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Hedge Mage Solitary, Small, Magical, Organized, Intelligent, Hoarder
    Conjure Thorns (d10 damage) 12 HP 1 armor
    Close, Far

    When one thinks of goblins, close to nature is rarely a phrase that pops into ones mind. Yet that is doing the tiny greenskins a disservice. Goblins understand that nature reflects mch of their society. Everything is up for grasp and much good can coem from recycling. Instinct: To protect the tribe

    • Forest Stride
    • Control plants
    • Run for help
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Zombie Horde, Construct, Terrifying
    Punch and gnaw (d4 damage) 14 HP 1 armor
    Close
    Special Qualities: Undead, Smells of Decay

    A common or garden corpse reanimated with basic necromancy. Braindead servitor with little to offer in combat except its refusal to die. Instinct: To serve its creator

    • Bash
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Vargouille Horde, Tiny
    Bite (d4-2 damage) 3 HP 0 armor
    Hand
    Special Qualities: Flying

    A flittering predator from another world that, strangely enough, resembles a flying head. Instinct: To feed

      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Raging One Group, Magical, Intelligent
      Plated knuckles (d8+4 damage 2 piercing) 6 HP 0 armor
      Close, Forceful

      Designed as shock troopers by ancient empires, the raging one is a humanoid transformed by being imbued with magic. Transformed, it has lost all sense, but has innately gained control over the art of evocation. Prone to going crazy at the slightest of provocations. Instinct: Rip and tear

      • Goes beserk
      • Flame Blast
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Krajen Solitary, Huge, Terrifying
      Sentry tentacles (d10) 20 HP 1 armor
      Reach, Forceful, Near
      Special Qualities: Massive, tentacled terror

      The krajen develops in three stages: small spaceborne spores, a barnaclelike immature stage, and the huge, adult krajen that is the bane of the shipways. In its adult stage, the krajen can grow longer than most ships, and resembles a gargantuan aquatic squid. Its tubelike body is dominated at one end by a thick central tentacle, the base of which is surrounded by a cluster of smaller tentacles. Instinct: To consume spelljammer helms and crews

      • Crush the ship's hull
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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    • Riding Rat Horde, Small, Stealthy, Devious
      Bite (d4 damage) 3 HP 0 armor
      Close

      Riding rats are large rodents, trained by goblins as both mounts and pets. Instinct: Aid it's goblin masters

      • Transport goblin
      • Scamper across obstacles
      • Infect
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    • Goblin Ratrider Horde, Small, Stealthy, Intelligent, Hoarder
      Scrap Blaster (b[2d6] damage 1 piercing) 3 HP 2 armor
      Close

      Goblin ratriders survey terrain and protect their territory from atop their mighty steed, with which they have a special raport. Instinct: Protect tribey

      • Command the raiders
      • Direct its riding rat to bite
      Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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