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  • Goblin Bard Horde, Small, Magical, Intelligent, Hoarder
    Nailgun (d4 damage) 3 HP 1 armor
    Close

    Goblin bards use their songs to keep the troops in line. While this does not induce any form of discipline, it does help prevent the spread of panic from the losses usually taken during larger operations. Instinct: Assist goblin troops

    • Yells Warnings
    • Sings the Song of Courage
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Goblin Raider Horde, Small, Stealthy, Intelligent, Hoarder
    Nail Gun (d4 damage) 3 HP 1 armor
    Close, Near

    Goblin raiders are the grunts of their tribe. Their job is to rush in and unleash havoc on their enemies. They do, however, lack equipment and discipline, making their military efforst rather slapshod. Instinct: Secure victory for the goblin tribe

    • Breaks stuff
    • Hurl Random Object
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Stone Giant Group, Huge
    Slam (w[2d10]+3 damage) 20 HP 5 armor
    Reach, Forceful

    9 metres high bastard Instinct: To gratify hunger

    • Trample down smaller ones
    • Vulnerable neck
    • Steelhard skin
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Undead goblin mage Solitary, Small, Magical, Divine, Amorphous
    Hellfire Bolt (d6+2 damage ingores armor) 5 HP 3 armor
    Close, Reach
    Special Qualities: undead, hivemind

    Instinct:

    • Regenerate nonmagical damage
    • Never eat, never drink, never sleep
    • Magical aura of protection
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Undead Goblin Horde, Small, Magical, Divine, Devious, Amorphous
    Teeth, claws (d4+2 damage) 6 HP 2 armor
    Close
    Special Qualities: undead, hivemind

    Instinct: Slay living creatures

    • Necropoison: Every attack causes a random debility
    • Regenerate nonmagical damage
    • Never eat, never drink, never sleep
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Hawth Jerk Solitary, Magical, Devious
    Passive Sonic Aggressive Boom (w[2d8+2] damage) 12 HP
    Close, Ignores Armor, Far
    Special Qualities: Annoying, Sloppy Eater, Smells like mint and farts.

    This little beast can be identified by its incredibly boring and obvious wardrobe and big fake smile. They like to make demands while trying not to sound bossy but their poor communication skills make them hard to understand. Although you may see a smiling humanoid face their glamour magic is hiding a gaping asshole through which the Hawth Jerk both eats and evacuates. There may be a bit of an odor. The Hawth Jerk grows angry and aggressive when it is not being understood or getting its way. They quickly resort to micro aggressions and eventually their Passive Sonic Aggressive Boom that drains stamina points every turn. Clerics,Thieves and Bards take +1 one when encountering the Hawth Jerk. All classes armor gives no protection and weapons have no effect. Poisons get -1. Instinct: To destroy any one and anything they consider a lesser being.

    • It lures you in by whispering then shouts in your ear really loud. Drains stamina.
    • It uses glamer to disguise how crappy it is.
    • It can put the target into a rage.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Ice Drake Group, Large, Stealthy, Devious, Intelligent, Hoarder
    Claws and teeth (d8+1 damage) 10 HP 3 armor
    Special Qualities: Wings, Freezing Touch

    Ice Drakes are vicious scavengers that lurk in the peaks of mountains. Cautious, they prefer to lay in hiding and bide their time, striking when they can catch their prey stuck in precarious positions along the cliffsides. What they don't eat from their victims they keep as treasure in their nests. They will rarely engage in direct confrontation unless their nests are in danger. Instinct: Prey on the weak

    • Ambush weak enemies
    • Dash against rocks
    • Freeze flesh with a touch
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Neo Facist Gremlin Group, Small, Intelligent, Terrifying, Annoying, Smelly , Chaotic
    Tooth and Claw, they sometimes carry weapons but prefer to use long claws on their hands and feet and powerful jaws that are easy to shut but hard to open. (d8+2 damage) 10 HP
    Close
    Special Qualities: Very oppressive language and imagery on its cloathing and body. They small strongly of mayo can clove cigarettes.

    Individually they can be harmless but once they are with at least one other gremlin they become harder to kill and more ferocious. The Neo Fascist Gremlins have short torsos but long limbs and claws. Their faces are humanoid but pointy and they have crocodilian like teeth. The leader of a gremlin gang can be identified by their ostentatious sometimes grotesque decorations. Gold plated claws and teeth, animal skins collected from kidnapped pets and bullet shells. The cronies will typically be dressed more uniformed and simple. T shirts, leather boots and sort of paraphernalia from the New Imperial Army. These gremlins get a +1 health for every other gremlin nearby the leader gets a +2 plus the +1 bonus for every other gremlin in its gang. Instinct: They love gold and violence and the starting trouble.

    • Slashes and bites, always in small gangs.
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Shadow Stalker Group, Stealthy, Intelligent, Amorphous
    shadow blade (d8 damage 2 piercing) 13 HP 1 armor
    Close

    Instinct: to consume the souls of the living

    • attack from the shadows
    • moves within the shadows
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  • Goblin Horde, Small, Organized, Intelligent, Hoarder
    dagger/short sword (d6 damage) 3 HP 0 armor
    Close

    Instinct: to steal

    • attacks in groups
    • calls for support
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