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  • Shot-gut Goblin Group, Small, Organized, Intelligent, Hoarder
    Scattershot (d8 damage 2 piercing) 6 HP 2 armor
    Close, Reach
    Special Qualities: Messy attack

    A slightly larger type of goblin, these have managed to get shotguns or scatter-guns grafted into their bodies, which they use to shoot any invaders that approach too near the blockades, or surprising them out of blind corners. Instinct: To defend its home and valuables

    • Charge invaders
    • Gunfire attracts more goblins
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Flintlock Goblins Horde, Small, Organized, Intelligent, Hoarder
    Flintlock pistol (d6 damage 2 piercing) 3 HP 1 armor
    Close, Far

    Small, nasty, brutish goblinoids that have somehow stolen and adopted gun technology, these small creatures replace limbs with the firearms (typically pistols) or graft them onto their bodies in grotesque rituals using primitive "surgery" and black magic. They prefer to hide in small, winding caves that let them blockade and fire from a distance to keep would-be invaders at bay. Instinct: To defend their home and valuables

    • Fire from range
    • Their gunfire will attract others
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  • Cranial Mites Horde, Tiny, Organized
    Burrowing claws (b[2d4] damage) 3 HP 0 armor
    Hand
    Special Qualities: Swarming, host body

    A persistent menace, the cranial mite travels in large swarms that attack and consume a humanoid's brain. This process takes weeks, and the swarm usually influences their host's body is horrid ways as more and more of his or her brain is consumed. Oftentimes, the mites will use the host's body to fend off attackers and find new targets for consumption. Instinct: to consume gray matter

    • Devour the brain from the inside
    • Hivemind
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  • Uoomgya Solitary, Huge, Magical, Stealthy, Devious, Intelligent, Planar, Terrifying, Amorphous
    Fleshy Tendrils (d10+5 damage) 27 HP 5 armor
    Reach, Ignores Armor, Far
    Special Qualities: Quivering, sick, mass of fleshy, pulsating globules

    The Uoomgya knows everything that is going to happen, is happening, or has happened. It is an evil beyond comprehension kept under the most fastidious guard and held as a dire secret. Its dark ability lies in proclaiming events to happen, what a sapient creature hears the Uoomgya say will come true, this is but a simple fact. This is why its guardians allow none to even come close to approaching the monster, its ability to wreck havoc in the world with a simple utterance is far too great. Instinct: To sow chaos and disrupt the fabric of reality

    • What it speaks, and people hear, becomes reality
    • Hideous Truth Telling
    • Dark Prophecy
    • Mauling destiny
    • All-knowing
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  • Lonely Gatherer Solitary, Stealthy, Devious, Planar, Terrifying, Amorphous
    Soul plucking (d10 damage) 15 HP 1 armor
    Close, Ignores Armor, Near
    Special Qualities: Ever Changing Face

    A hooded humanoid figure with fingers that extend past the corporeal world and into the intangible. Its face changes from moment to moment, resembling the visages of those souls it has gathered. It forever feels a cold, torturous loneliness brought about by its very existence. It regards those souls it has gathered as its dearest friends, and yet, it can never quench the feeling of loneliness. Instinct: To ensure the collection of heroic souls.

    • Soul untethering
    • Glamour
    • Boundstep
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Olgayre, Tinkerer Extroardinaire Solitary, Stealthy, Intelligent
    Repeating crossbow (d10 damage) 12 HP 2 armor
    Close, Reach, Near, Far
    Special Qualities: A backpack that carries him on four giant legs

    Instinct: To consume knowledge of machines and artifacts

    • Break and fix anything and everything
    • Tinkerer's tools, smoke bombs, mirror paper
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  • The Mammoth Rarard Solitary, Cautious
    Tusks (d10+4 damage) 16 HP 2 armor
    Close, Forceful, Ignores Armor
    Special Qualities: A prehensile trunk

    Instinct: Protect his human friends

    • Trample and spear with tusk
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  • Umek Solitary, Intelligent
    Bone-point Arrows (b[2d10] damage 1 piercing) 16 HP 1 armor
    Close

    Instinct: Seek the prophecy of the North

    • Fight with bow
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  • Ashib Solitary, Intelligent, Cautious
    Bone Club (d10 damage) 16 HP 4 armor
    Close

    Instinct: Seek the prophecy of the North

    • Fight with club and shield
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  • Enus Solitary, Intelligent
    Mammoth Bone Greatspear (d10+4 damage 1 piercing) 16 HP 1 armor
    Close, Forceful, Near

    Instinct: Seek the prophecy of the North

    • Fight with greatspear
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