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Galore's Goons Horde, Devious, Organized, Intelligent Clubs, knives, swords, spears (d4 damage) 3 HP 0 armor Close The Brothers Galore employ an assortment of fools to give their opponents a false-sense of ability. The goons will fall at the enemies feet in droves, promised to be healed by the Elven magic of Skelmosskel. They fight for money alone, and they have earned well (if they live) under the tutelage of the Brothers. Instinct: Fortune
- Make a show
- Give a false sense of skill to the attacker in preparation to fight the Brothers Galore
- Blows a horn, more goons come from another camp.
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Ghaugh Solitary, Large, Intelligent A hammer ten feet tall with a head four feet wide (d10+2 damage) 20 HP 3 armor Forceful, Ignores Armor Ghaugh is a ten foot tall nightmare, and his hammer is as tall as he is. He can move with incredible speed for a creature so large. He learned to fight from the most well-renowned gladiators of the Saurops empire. Saurops respect him, because anyone he learned from is now quite dead. Instinct: Fame and fortune.
- Smash
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Burrkal Solitary, Stealthy, Intelligent Dragon-glass daggers. (b[2d10+2] damage 2 piercing) 12 HP 3 armor Close, Forceful, Near Burrkal is the second of the Brother's Galore. He learned his skills from the eldest of the wanderers of the southern desert. Their name's don't matter. They're all dead now. Instinct: Fame and fortune.
- hit and run
- caltrops, blinding sand, flash-bombs
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Skelmosskel Solitary, Magical, Intelligent, Hoarder Twin Elven blades (b[2d10] damage) 12 HP 2 armor Close, Reach Skelmosskel is the eldest of The Brothers Galore. He learned to fight at the hand of an elven swordmaster, whose name does not matter, because he's dead now. Instinct: Fame and fortune
- Fight like an elf
- Cast a minor elven spell
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Stone Kraken Solitary, Huge bladed tentacles (d10+7 damage 1 piercing) 28 HP 3 armor Reach, Forceful, Near A kraken made of stone and existing since ancient times. Instinct: destroy intruders
- smash with stone tentacles
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Nockilus Group, Cautious tentacles (d8 damage) 14 HP 4 armor Close A creature that appears as a human playing an instrument or singing in a dramatically beautiful voice. It breaks illusion when an intruder is drawn to it or when attacked. It guards itself with its shell andnlashes out with tentacles from the opening. Instinct: to starve intruders
- musical and visual illusion
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Octoclutch Group grab hold of you (d8+2 damage) 14 HP 1 armor Close, Forceful, Reach A mass of tentacles with a large spherical eye at its center. Upon grasping you it teleports you to the entrance of the place it defends. Instinct: Remove intruders
- teleports you to an entrance
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Silver mouth Horde, Tiny, Organized, Terrifying Biting rellentlessly (d8-2 damage 1 piercing) 3 HP 3 armor Hand Special Qualities: Grow wings, They seem unnaturel It looks as a silverfish although bigger in size and if you were to glans at it's underside all you would find would be claws and teeth Instinct: To Multiply
- roam and feed
- They make a high pitch noise that also stun people around it
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Uctoplorge Sentinel Group Acidic Claws/Stinger (b[2d8+2] damage 2 piercing) 6 HP 1 armor Close, Reach Instinct: To defend the uctoplorge hive from intruders and threats.
- Defend the Hive
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Uctoplorge Hunter Horde, Organized Acidic Tailstinger/Claws (d6+2 damage 1 piercing) 4 HP 0 armor Close, Reach Special Qualities: Can climb on any surface, Can survive without oxygen, Connected with uctoplorges via mind-link Instinct: To procure prey to feed the rest of the uctoplorge hive.
- Pigment Change - Like an octopus, an uctoplorge hunter can change its color to match its surroundings.
- Hive Alert - The uctoplorge hunter can telepathically call in for reinforcements.