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Monsters by ArachCobra

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  • Black Dragon Solitary, Large, Stealthy, Magical, Intelligent, Cautious
    Obsidian Wrecking (b[2d12+4] damage 1 piercing) 16 HP 3 armor
    Forceful, Reach
    Special Qualities: Aquatic, Flight

    Black dragons are some of the smaller dragons, living usually in swampland and marshes. Even for dragons they are loners, not helped by a racial tendency towards paranoia and sadism. They have a habit of kidnapping people they find entertaining and keeping them as part of their treasures. Their breath weapon gains no bonuses to the damage die, but ignores armoru and can hit groups. Instinct: To guard its territory

    • Spew Acid
    • Hide in swampland
    • Speak with reptiles
    • Poison water
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Micronstruct Swarm Solitary, Fine, Devious, Construct
    Deconstructing Presence (d8-6 damage) 16 HP 0 armor
    Hand, Ignores Armor
    Special Qualities: Hive mind, Flight, Construct, Swarm

    Micronstruct are an attempt at replicating nanotechnology through magitech. These tiny constructs are still in development, but would hypothetically be used for fine tasks, such as microsurgery, subtle repairs and reconfiguing the flesh of the creator's enemies. Instinct: To upgrade and enhance at its masters command

    • Upgrade a living creature
    • Control a upgraded creature
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Mummy Swarshifter Horde, Magical, Construct
    Brutal Fist (d6+2 damage) 11 HP 1 armor
    Close, Forceful
    Special Qualities: Undead

    Mummy Swarmshifters are suprisingly stealthy creatures. Their wrappings are imbued with ancient magic, allowing them to transform into a swarm. Lower ranking mummies were granted the form of a scarab swarm, allowing them to overwhelm and devour their enemies. Instinct: Guard ancient treasure

    • Inflict sickness and scaring with a touch
    • Can transform into a swarm scarabs
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  • Shambling Mound Solitary, Large, Stealthy
    Crushing Growths (d10+2 damage) 16 HP 0 armor
    Special Qualities: Absorbs electricity, Camouflage

    Shambling mounds are large, mobile plants. They feast upon everything they can get their hands on, including living things which they ambush and smother in their grasp. They become especially active during thunderstorms. Instinct: To grow

    • Hide in the undergrowth
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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  • Air Mephit Horde, Small, Magical, Planar
    Claws (d4 damage) 3 HP 0 armor
    Close
    Special Qualities: Flight

    Air mephits a whimsical and easily distracted creatures from the elemental plane. Hedonistic and hyperactive, they're usually flittering from project to project. Instinct: To enjoy life

    • Expel sand and grit
    • Shape wind
    • Heal when exposed to strong winds
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  • Giant Squid Solitary, Huge, Stealthy, Cautious
    Tentacles (d10+3 damage) 20 HP 1 armor
    Reach
    Special Qualities: Aquatic

    Giant squids are predators of the deep. They normally feast on other aquatic creatures, but those that end up in costal or inland waters do not refrain from pulling things from land down to their waiting maw. Instinct: To feed

    • Grap things with tentacles
    • Spray ink
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  • Deinonychus Horde
    Clawed Foot (b[2d6+2] damage 1 piercing) 3 HP 2 armor
    Close

    The deinonychus, despite is colourful and feathery apperance, is not just some overgrown turkey. They are effective pack hunters with a vicious claw on each foot and if you underestimate them, you'll see just how cleevr they really are. Instinct: To eat

    • Track by smell
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  • Will-o'-Wisp Solitary, Small, Magical, Intelligent
    Shocking Burst (w[2d8] damage) 12 HP 4 armor
    Close, Reach, Ignores Armor
    Special Qualities: Immunity to magic, Can turn invisible

    Will-o'-Wisps are small, glowing creatures that feed on fear. They normally prefer to lure hapless people into danger, only attacking in self-defense or out of deep hunger. While dangerous in the wild, in more civilized areas they instead harmlessly gather around movie theatre and carnival ghost houses. Instinct: To cause fear

    • Feed on fear
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  • Babau Group, Intelligent, Planar
    Acid Resistant Rifle (b[2d8] damage 2 piercing) 6 HP 0 armor
    Close, Near, Far

    Babaus are demonic assassins, usually picked created from the souls of hitmen, serial killers and mecenaries. Their objective is simple. Find and kill the enemies of Hell or their summoners. They rarely wear armour, but the acid that flows from their skin makex them equally dangerous to engage, as it can easily destroy weaponry. Instinct: To assassinate Hell's enemies

    • Wait patiently forever
    • Leak acidic slime
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  • Grey Render Solitary, Large
    Rending Claws (d10+4 damage 3 piercing) 20 HP 1 armor
    Forceful

    Grey renders are a most peculiar species of thick-skinned juggernauts. They do not live with each other except for mating, but instead with one or more living things they adopt as pets. They are very affectionate with their chosen pets, bringing them meals, protecting them and never harming them. They will, however, severely harm anything tha threatens them. Their savage strength and tearing claws makes them terrifyingly effecient when it comes to destroying things. Instinct: To protect its chosen pet

    • Bond to a lovable pet(s)
    • Damage die increases by one step against constructs
    Created by potrace 1.10, written by Peter Selinger 2001-2011 This monster has been edited. Its probably still cool, but its stats may not line up with standard monsters.
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