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Hawth Jerk Solitary, Magical, Devious Passive Sonic Aggressive Boom (w[2d8+2] damage) 12 HP Close, Ignores Armor, Far Special Qualities: Annoying, Sloppy Eater, Smells like mint and farts. This little beast can be identified by its incredibly boring and obvious wardrobe and big fake smile. They like to make demands while trying not to sound bossy but their poor communication skills make them hard to understand. Although you may see a smiling humanoid face their glamour magic is hiding a gaping asshole through which the Hawth Jerk both eats and evacuates. There may be a bit of an odor. The Hawth Jerk grows angry and aggressive when it is not being understood or getting its way. They quickly resort to micro aggressions and eventually their Passive Sonic Aggressive Boom that drains stamina points every turn. Clerics,Thieves and Bards take +1 one when encountering the Hawth Jerk. All classes armor gives no protection and weapons have no effect. Poisons get -1. Instinct: To destroy any one and anything they consider a lesser being.
- It lures you in by whispering then shouts in your ear really loud. Drains stamina.
- It uses glamer to disguise how crappy it is.
- It can put the target into a rage.
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Neo Facist Gremlin Group, Small, Intelligent, Terrifying, Annoying, Smelly , Chaotic Tooth and Claw, they sometimes carry weapons but prefer to use long claws on their hands and feet and powerful jaws that are easy to shut but hard to open. (d8+2 damage) 10 HP Close Special Qualities: Very oppressive language and imagery on its cloathing and body. They small strongly of mayo can clove cigarettes. Individually they can be harmless but once they are with at least one other gremlin they become harder to kill and more ferocious. The Neo Fascist Gremlins have short torsos but long limbs and claws. Their faces are humanoid but pointy and they have crocodilian like teeth. The leader of a gremlin gang can be identified by their ostentatious sometimes grotesque decorations. Gold plated claws and teeth, animal skins collected from kidnapped pets and bullet shells. The cronies will typically be dressed more uniformed and simple. T shirts, leather boots and sort of paraphernalia from the New Imperial Army. These gremlins get a +1 health for every other gremlin nearby the leader gets a +2 plus the +1 bonus for every other gremlin in its gang. Instinct: They love gold and violence and the starting trouble.
- Slashes and bites, always in small gangs.
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Roaming Giant Solitary, Huge, Organized Dead Tree (w[2d12+5] damage) 24 HP 3 armor Reach, Ignores Armor, Near Roaming giants grow up to 5 meters in height and are rarely found in groups larger than four individuals. They avoid conflict and combat as often as they can. However they are foragers and can ruin crop fields and walk off with livestock. Roaming giants will also sift through trash in villagers and leave a huge mess. Roaming giants rarely sleep in the same place twice in a year. When they do sleep it can be anywhere from three days to three years. They tend to burrow under boulders or large trees and sometimes burrow under a house, barn or large fortifications. Instinct: The Roaming Giant is a forager. Generally harmless but very defensive.
- Roaming Giants are known to ruin crops, knock over trash cans and sometimes steal livstock
- Giant Gathering: Summons other giants from miles away for help.
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Mugger Group, Divine, Organized, Intelligent, Hoarder Shiv Floorer (b[2d8+2] damage 2 piercing) 12 HP 2 armor Close, Forceful The mugger is big mean ugly and always hungry. Not for flesh or souls but for money,the dirtier the better. If you're poor and broke , you probably will never be the victim of one. If you a nice heavy pocket of coin, watch out. Do you earn your coin as a dealer of death? Then you have a high chance of coming across a mugger. Muggers are not strictly nocturnal or city dwellers but that is where you are most likely to find one. Usually muggers travel alone but they have been known to hunt in packs. Best thing to do with a mugger is to give up your loot, they will kill just to improve the taste of your coin. Muggers are as tall as a human when standing but spend most of their time on their bellies. They have short toothy snouts and scales that are either coppery or brassy. They can’t talk like humans but they can comprehend speech. Not that a mugger has much interest in conversing. They make great bloodhounds, bounty hunters and trackers but very expensive. Instinct: Eats currency and will kill for it. Infact the bloodier the money the better
- It can smell and track currency. If money was obtained through death and violence the better the Mugger can track it.
- Gang Up
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Gaslight Troll Solitary, Small, Stealthy, Devious, Intelligent, Cautious, Amorphous Gaslight Tango (w[2d8+2] damage) 19 HP 0 armor Close, Reach, Ignores Armor, Near, Far Special Qualities: Tacky , Likes awful food., Smiles a lot when nervouse Gaslight, is squat with a little bit of William Shatner and a little bit born again christian Juggalo. They are all named Edward Brandon, no matter their sex or gender. They are fun and charming and a little weird at first but in little time they will do all they can to suck the life out of you until your are empty or they bored. Although they seem harmless they can be very intimidating and pushy. Their only weakness is assertiveness, self respect and confidence. After a while one can break out of their draining spell and quickly recover their life force by confronting this monster. Confrontation makes the EB Gaslight tremble and impotent. They will yield if they sense they are in danger. The best thing is to destroy them at that point, otherwise they just find another host.Best methods to kill a Gaslight decapitation, immolation or, preferably, defenestration. If the gaslight troll touches you take a -2 Wisdom if you have, the troll gets +2 charisma. Instinct: To consume the self esteem of its prey and grow it own power to bend reality.
- Verbally Abuses its prey and manipulates its prey into questioning their sanity there for paralizing them with guilt and shame
- Flattery to charm its prey.
- Verballyand Emotionally Abusive,Slowely Drains Self Esteem and Life Force